By scale I mean for example making smaller bricks or a bit squeezed/stretched ones for clamped brick wall material. So yes scale in UV space. in all involved patterns and noises in sync. Otherwise you mess the nature of details. It looks totally different , never same realistic if you scale just X Y in brick input pattern…
UPDATE I added a link to my 3Ds Max > Doom 3 Modding nodes and a link to a reddit discussion about the article. MightyPea Thanks for your reply! Oh, the effect video you posted is sick! Like it very much...why didn't we see something like this in some games...hm maybe becuause there aren't that much space games...but looks…
Access Violation on AMD again. Note; haven't been able to get Marmoset to work for long enough to actually see maps on the model. Have tried updating drivers. (8.911.0.0) Have tried updating Marmoset. (Current version 1.05) I do have a strange issue where Catalyst control centre always crashes, including on boot. Hasn't…
First of all, thanks for taking the time to post here at Polycount. With all due respect, I hate the ribbon in AutoCAD and in 3ds Max. I don't see how it's any better than a standard menu bar. It comes across as very gimmicky. If it was similar to InDesign and Photoshop, where only the tool you select jumps out, it would…
Hey Kodde, Sorry for the lack of a reply. I had a hiatus on 3D work, but i decided to get back in to it and decided to try and get the shader working so i went back in to try and recreate the error i was getting. Unfortunately I'm having a new error, not sure what has changed to completely screw it up but i have installed…
Because Maya never needs simple scripts for basic tasks. :) Anyway, here's a couple of scripts for you: Combining --SCRIPT TO COMBINE ALL SELECTED MESH OBJECTS
( local proceed,Objs,firstObj --GET THE SELECTION AS ARRAY Objs = getcurrentSelection() --TEST ALL THE OBJS FOR VALIDITY proceed = true for obj in Objs do ( if not…
Fogmann: no sadly. I wanted the art of rigging vol1 but it was sold out, so I picked up Inspired 3d Advanced Rigging and Deformations. Thanks for the tips. I do experiment and try new things, but sometimes there are things I don't even know exist to experiment with. (like one time when writing javascript I didn't know I…
Hey there, I am following this awesome tut showing how to use tiled terrain in Unreal, it's working great except for the material part. The instruction states to: [...] Create a Landscape Layer Weight node for each weightmap you exported from World Machine. [...] Connect the output of the layer you want on the bottom to…
Personally I think the flattened/non-existent nose in the concept helped with the in-human/aquatic feeling.I agree the face is far too human now when compared to the concept... If you want to keep the human nose then gills, like you mentioned, might be a good choice the question is where to put them... Logically, although…
@atomicguppy Thanks man. I agree the jaws could be wider. I think the concept art has her with strong jawline, but not square-face. However when I widen her jaw, it ends up with her square-face instead. Funny about her pointy nose, I was just thinking you could give her a little bit more pointy nose as well O o' I will…