Cloudnine Interactive needs an experienced Blueprint coder for a small job. You must have above beginner level skills and be able to communicate via Discord. Prefer to have someone within the USA but will consider others that have a decent overlapping time zone. The assignment would be to polish some AI code. Please…
Heya, "...what he was told..." I think that's the core of the issue. IMHO people tend to get into (sterile) disagreements when they insist on using labels with absolute meanings, when a label is really just supposed to be a conversational aid. I like to think of this as "argument ad dictionarium" : people who think they…
Hey! I updated to the new build and now it asks for license again, but the website is in maintenance mode and pasting the old license code does not work. any ETA on the maintenance? Thanks for this awesome tool.
No. I just changed some of the default options in his panel. There's probably a way to change it though, if you play with the code some. Did you want Face sub-object mode instead?
I've regularly begun to encountered a host of weird problems after using Projection Master. I'm sure they have something to do with my lack of knowledge of 2.5D mode... Today's issue is this: Every subtool I draw onto the canvas comes out squashed Step by step: I activated Projection Master. Used the SingleLayerBrush with…
Hello! I am finally starting this thread in Polycount. SHIFT is my final year project at university. We are producing a game cinematic trailer and I would like to share some progress here as an environment artist and hopefully get some input from artists outside of school! I will be working on the environment assets and…
Hi all, i thought a while about what i could write regarding the engine. It is designed as an in-house tool and neither planned nor built for public use. Maybe we open it up one day. I don't know. I am a strong supporter of linux and open source myself. So here are just some features and techniques to give you a rough…
Again as I have said separating them out into there own programs only hurts the game industry as MODELING is only a small part of the game industry. If you have noticed in the current trended (of good games at least) Animation is playing a MUCH bigger role then it ever has in the past. Studios are using Animation in tandem…
Nice work! " allowed to share the SFX files" Ofcourse you are allowed to release the SFX. I haven't looked at the code but for readability it helps to properly name the nodes in the Shaderfx graph if you havent already.