Demon Huntress, based on concept by Tyson Murphy. Breakdown and Marmoset viewer on Artstation: https://www.artstation.com/artwork/wOXoY WIP shots in my Improvement Thread: http://polycount.com/discussion/156989/portfolio-improvement-critiques-don-england
client work I had permission to show, yay! Marmoset viewer : https://www.artstation.com/artwork/lrrlz DDO quixel 2 for textures, zbrush was used for skin and cloth, 3dsmax for hard surface work and finally maya for retopo.
A prop for an environment that I am working. I would appreciate any feedback or critiques. Thanks.:) You can check out model in marmoset viewer at my artstation page. https://www.artstation.com/artwork/big-chill-fridge
Some assets i'm doing at the moment for the game I'm working on: *W.I.P stuff* Preview in Marmoset Extremely WIP To check our overall progress you´re all welcome to say hi in our devblog http://blog.meltinglogic.com
texture(4k) Quixel suite 2 Thanks for this great tool! render(poly:38520) Marmoset Toolbag 2 ZBRUSH:100% (1H) https://www.artstation.com/artwork/9yE4v http://https//youtu.be/cWDafoQT2tA I hope you like~!
Forest Spirit Here is a GAME character based on my friend’s concept Michel Saito ! http://michelsaito.com/wp-content/uploads/2014/04/maenatureza_pintura_6-e1406839485674.png Done in Maya , Zbrush , Photoshop , Knald Rendered in Marmoset Toolbag
If you're going to GDC this year, stop by the Marmoset booth! I'm going to be giving a demo there and giving away all the materials associated with that demo including the models, textures, and Toolbag 2 scene, and they'll be free for both personal and commercial use!
I'm finally close to finishing this bitch. Still got some work to do on the guitar and some other small stuff, but it's all coming together. If you're going to GDC, come take a look and grab a download card for it at the Marmoset booth!
nice mech @LaurenBam added bit stuff from new unreal project progress i guess i need dedicated thread, but will post it here first, the character still in Marmoset render, but im planning to bring it to that unreal enviros later on.
Finished my Jet Engine. I don't know if it is possible to call such thing a "Low poly", but here it is, with 155 196 triangles on board. Textured with Suite 2.0 and Photoshop, rendered with Marmoset Toolbag. And here is wireframe shot incase someone is interested.