Scott: yeah you're right. I had to sprint through this, but I shouldve softened the edges. The normals worked out in most areas, but theres definitely a quite a few spots that shouldn't have been as sharp. Thanks for the crit! I want to go back and do another polish pass on the diffuse and spec, but this'll do for now.…
Been learning to code (kinda) in unity, and making my own little character system :) Lots of Anims are missing right now. https://dl.dropboxusercontent.com/u/5999451/Le%20Dehi%20Elfe%20Alpha/0.3.html He works best in Strafe mode (RMB) and Running (Shift) as thats his most complete anim set, but play around without strafe…
X-post WIP 19 Some modification to the Specular, though I think their might be something I might be missing with the Diffuse. As a reminder, this is meant to be an RTS hero character, hence the high up camera angle. I THINK I have the correct Specular Map for all my materials on this character, but I have a feeling I might…
Hey man thanks a lot for the crits and kind words :D I will of course do more asymmetrical details on the body :) but when it comes gear I am taking it from a concept from warhammer online but your right about the gear that they normally have like trashy gear. So dunno maybe I should take gear from another concept or maybe…
Hey! Deathwing is one of my favorites character's of WoW... really like the different look you gave it, although it still remains clear that its DW we are seeing. One thing that I found hard to locate though, were the eyes. They seem a bit "lost" around all the other details. I would paint a bit more color richness into it…
You guys are absolutly right, thank you very much for the feedback! I made a few updates on the model. This is my first character, so i'm moving on baby steps. Please let me know what you guys think. I just blocked out some of the volumes to see how it all would fit together and made this quick turntable to get some…
Started working on my CE3 project again and tried out a Maya script for generating wires quickly, so good! (The ones for the lights. The big ones on the bottom right were done by hand a few months ago) And started playing around with setting up presentation shots for some assets in CE3, but I'm too tired to really care now…
Crrutch dang that's one sexy mech design :poly142: I've said it before and I'll say it again , Weisheng's style's killa :D I've been playing around with colour ramps in udk, took awhile to figure out all the custom lighting bizness. No idea how to get transmission into custom lighting tho now lol. I'm thinking about making…
@ somnovus: Thanks. At the moments it's just some practice for getting back into vector and some style experiments. (Beside that it's some character development stuff for university) But I'd love to do a game with a similar style someday, ha ha ha. I love the drawing you did, the brushed on the hair and background are…
ok, I thought that was actually the movie for a minute, so good job.... I will say that once I noticed the difference, it really just looks like their lighting is cooler than yours, and maybe a hair more scattered. You're pretty close, and I think matching the light temperature would go a long way to helping identify the…