@Mudoxy This topology works almost all of the time for cylindrical shapes, is preferable to maintain the edge loop around the hole somewhat the same to get less pinching. You can see that the topology of the cylinder below has a cut in between 2 edges and the the one at the top left the cut is closer to one edge, i did…
Hey guys! I've asked a very similar question in the beginning of this year but this simple problem still keeps me busy. It would be great if someone here could help me out since I'm not able to find a solution here in the forum. Perhaps someone could even draw a correct edgeflow on my screenshots.... How can I reduce the…
Hey guys, I'm trying to make my first realistic model in maya, a plum. 1. Render (vray) and my viewport 2.0 are not similar, plum is more reddish in my viewport and I wanna make it like that in vray. The texture is made with few layered textures with noise as alpha channel. 2. How can I model and texture a realistic…
Hello, i'm new here. I would like to ask anyone for a way to solve this. As seen in the image 1 i don't get perfectly rounded shape in the border, and in the middle of the shape i get hard edges, which i don't want, i want hard edges in the extrude but in everywhere else i want it to be soft. Hope somebody can help me. I'm…
There's an easier way to do this. 1. Start low poly eg: 12 sides for main cylinder, 6 sides for small. 2. Do all your modelling on both parts, check smoothing with meshsmooth. 3. Rotate, place all your small cylinders next to the large one. 4. Delete all small cylinders except one. 5. Select the large cylinder and clone…
I edited it because there is no use in saying the same thing someone has already said, under the impression it's in some different or intelligent way. It didn't add anything new to the conversation. I don't realize those kinds of things while I'm writing them, But I do after I give it 5 minutes and come back. I hate…
Hi! I've modeled this control panel piece that needed to have some specific button placement. I managed to achieve a working result without any noticeable shading errors at the distance/target we are aiming for, but, while it works, Im not happy at all with how the topology turned out and was wondering how to improve upon…
Alright, so i see time and time again that people tend have trouble doing certain things with hard-shapes and sub-d modeling. So i thought i would try something out here. I'm going to open this up to let people post a reference image of a simple, yet complicated shape(no motorcycles or tanks or stuff like that). And i will…
Continuing on with my B-2 model in Blender... I'm wondering how to go about another approach for sectioning off the wingtips. In the following image, I have an edge going from 1 to 2, but what if I wanted to have the edge continue on until it reaches the hypothetical vertex at 3 where the edge would follow on to meet the…
This is an awesome tread guys. I am currently having problem with 2 hard edges crossing at 90 degrees and transitioning to a surface without edges on the other side of the edge. I am uploading a screengrab. Thanks in advance for the help. EDIT: it happens to me for tenth time- just after i make a post somewhere and go back…