Hey there, I have recently been trying to go extreme with optimizing UV space and have seen videos on people deleting a mesh down the middle, UV-unwrapping it, baking it and then mirroring the mesh later. Basically saving on UV space as the other half would be offset outside the 0-1 space. However when I attempt this I get…
If you're interested in learning UDK and all it can offer you should join our: GOOGLE PLUS HANGOUT or OUR SKYPE GROUP ADD ME ON SKYPE TO GET SITUATED WITH THE REST OF THE GROUP.....chaserm2 EDIT: Here's a list of videos I've gathered to explain each topic covered on the syllabus. PM me for the syllabus or I can send you…
This is where your argument falls down somewhat. It is not easy to come up with a simple model to predict ("anticipate") what a player is going to do and how to appropriately react, let alone across a variety of different environmental and non-environmental conditions. Players are by their nature very unpredictable, which…
A bunch of new updates in last couple weeks. This week updates: Version 1.879 released on 12-5-2012* VMF: Fixed error when exporting a scene with a Sunlight object. * VMT: Updated $phong export logic. Now the Phong export will happen even if there is no Specular Color map but the specular color slot is enabled. In that…
Your on the right track with much of this azmodii, although some of your questions fall into a grey area of case by case soft rules. For example, "Concept - From story to gameplay, right down to the basic stuff such as play styles etc Art - Concept art, low poly placeholders, basic rigid structures etc Design - Polishing…
My recommendation is to set yourself projects with the idea of practicing or learning something specific. Like as a character artist if I want to practice making hair for example I'll focus on a project based around that, or if I want to practice human anatomy I'll make a character that requires good knowledge of that. If…
Welcome to 2D Noob Challenge August 16th-31st, 2013! To be clear, if you're bad at 2D, this challenge for you! It's all about learning! The objective of these bi-weekly sessions is to allow people to teach one another the practical skills needed to be a concept artist for video games and entertainment. As opposed to just…
This is looking cool so far with those bottles! We have some examples of face wireframes, in case that helps: http://wiki.polycount.com/wiki/FaceTopology
Sorry, somehow I kinda missed the fact you're working off wonky photo ref. When you don't have nice orthographic images planes aren't actually that useful There are various camera matching solutions (there's a rudimentary example supplied with max iirc). Usually they rely on knowing something about the way the image was…
I wasn't necessarily referring to the hammering (though pinching is a very good keyword) but that's probably my bad for not expressing it better. Basically, the lamp isn't one big chunk of metal, and while nicks and notches (like the one in your sword) and blunted bits might be found as well, it's much more likely to dent…