Not particularly, I'm not sure I understand what it is. With Substance painter I regularly release a normal map, basecolor, OcclusionRoughnessMetallic. But I don't have this problem when I import them on max or unreal for example.
The path into game development really depends on where you're starting from. Some people start with an idea or thing they want to see in a game and learn skills as they go. Others master art or programing first and either find a counterpart or eventually branch out into the other discipline while working on different…