Hey man. For the weapons, i believe @PyrZern would be referring to adding as was mentioned, some attachments or maybe make a small scene, so the weapon isn't floating. Here's an example of my Portfolio: http://dweenietod.wix.com/deenmugalart#!mossberg-m590a1/ddnnf It's an example, but currently my Mossberg scene is a WIP,…
Hey guys! I am trying to switch from 3dsmax to Maya and got many issues on the start. Could anyone please help:
* SelectAll is actually selecting top parent objects and highlighting the rest but I want actually to SELECT all (for example to add a key to everything at current frame (this is not the only case)). Is it even…
Sure. There is an example included in this tutorial. It also isnt a native hlsl function, but a custom made for unreal. You can check out "common.ush" inside the engine /shaders/private folder if you want to know what it does exactly. But it takes a texture, 3d coordinates, and 2 numbers which describes the volume texture…
Hi Jan_u, I agree that you can either bring a lot more uniqueness to the texture or go the other route and make it extremely optimized. Here is a quick example of taking your texture and fitting in all the important details into a 256 texture with room to spare. I made sure not to shrink down any of the details so this…
"None of the model's features are recognizable in the map because everything jumbled" As you can see on your preview when its applies, it does its job... They are now really showing in your normalmap, because every of the features are also there in the geometry...If you'd remove those details from your lp mesh, they would…
Desaturation really helps reduce the lushness of the scene, however, it raises another issue, and this is a good thing. You're scene is too flat in terms of luminance, therefore making it quite hard to read. You should use luminance values to help your composition. Here is a quick paintover example. The question you should…
Math? Dont guess but calculate your size. One practical way for you would be to render out a template on any size (lets say 512x512 for this example) and measure that height in the UV template. Lets say its 160 pixels but like you said you want it to be 1280, what you can do now is calculate the scale factor which would…
Ah awesome! Thanks so much Add3r really appreciate it! Totally agree with everything you've said, Jessica is used as an example of exceptional hand painting skills all the time by my lecturers haha, she is definitely an amazing artist and a prime example of someone who's work continues to kick ass with the help of the PC…
Although there can be mistakes in your graph that cause perfomance issues: For example when you use a blend node with only one input, it can cause problems in the calculation. (quoting some Allegorithmic Video, never experienced that myself) It's most probably a driver issue: Uninstall all NVidia Products manually Search…
Looking really good. Great job on the details! On thing that I think you could take another look at, even if it is a very small detail, would be adding some hard edges to the Acanthus leaves as right now they are somewhat 'blobby'. This is a small thing and would probably have no effect from far away but in reality…