I've not done any art with it but I did have to build a little plugin last year to handle some naming issues on an older painter version. from what I remember you get a texture set per tile and you can paint across tile boundaries - i forget whether it's possible to assign a different shader to each texture set. on more…
Hi, Polycount! This is Toward the Stars looking for 3D modelers, animators, and texturers to help bring our game to life. To give you a quick rundown, Toward the Stars is a cooperative First Person Action Game for PC in which you and your friends command a space ship and negotiate the dangers of outer space all while…
Summary • Title – The Final Stand • Platform – PC, Mac, Linux • Genre – Adventure, RPG, and Survival • Engine – Unity • Compensation – Royalty, will be covered more in detail in a private chat for the options available. The Game The Final Stand is a relentless multiplayer experience in which competitors must fight to be…
Greetings! We are Mojo Game Studios, an indie company based in Ellicott City, MD with globally distributed team members. We primarily use Slack, email, and Skype as our methods of communication. We are currently working towards launching a Kickstater campaign late this spring or in early summer, and are looking for both…
lookin forward to buying it, especially after doublefine came to my college a month or so back, got to talk with the about the production process for the game and saw a lot of the artwork for it.
Job description: https://jobs.recooty.com/gear-inc/game-product-manager-hanoi- Hi, we’re looking for a passionate and talented Game Product Manager to join our mobile game studio in Hanoi, Vietnam. As the Game Product Manager, you will drive the roadmap and product vision of the game in collaboration with the rest of the…
Hello Everyone, We are a team of two (C# Game-play Programmer, Cinematic Designer/Generalist) working on an independent cinematic story driven game. Currently we are focusing on prototyping the core features of the game in a short playable level, for which we really need to find [b]someone that could take care of rigging…
This is an indie game I was develouping about 3-4 years ago before my tower broke and I ran into some health issues. Had a taste of alot of design aspects making this so I felt it was worth sharing though old and raw (clipping and physics issues). 3D models in max, rigged and animated in blender, game engin is blender with…
Hi, we are an italian team of 3 people, 2 game coders and 1 low poly modeler (that's me). We are developing a game similar to the old Wipeout 2097, and we need an artist to help us to make good environments for the circuits of this game, and the ships to race with... The project is already started and in 2-3 months we will…
Hey so basically I've wondered about this question for a long time. Everyone uses Bink video in there games and it looks like fucking shit. Gears of War 3 looks fine and dandy and then it goes to a prerendered video and looks like compressed artifacted colour noised shit. What is the deal, why do people use this shitty…