[ QUOTE ] More weapons isn't what makes people play games. They miss the whole "fun" point. [/ QUOTE ] Yeah, it seems that when you go to any half-life 2 mod site, you'll always see millions of gun models. Never a player model. Perhaps a map prop. Though to me, perfect example of lack of originality is, a couple years back…
Creature Bust - Zbrush Sculpt I found a beautiful concept sheet from the talented Timur Mutsaev on Artstation (https://www.artstation.com/timur - Artwork: https://www.artstation.com/artwork/rALAm2) and sculpted it in Zbrush, as my introduction to Zbrush. Really didn't do myself any favors with this being my first sculpt.…
this is a fun one. the answer to A_Bs question about the mask borders is yes - applying a more detaild mask is totally possible and not very hard. I did post an example of the maths on here fairly recently The answer to your question depends of what you're trying to achieve in your game. If you need what is basically a 2d…
Hey PC, Trying to create the main character from the game Hob by the people over at Runic. Love the art style, and the fact that the game is based on exploration and discovery, something I find severely lacking in games these days. In the gameplay I've seen, he uses a grappling hook on his arm, so I switched it up with a…
Hello everyone! This is a fanmade Overwatch character based on the concept of Mario Manzanares. Sculpt in Zbrush, retopology, uvs, rig and animation in 3ds Max, textures in Substance Painter, render in Marmoset and final composition in Photoshop. I hope you like it. https://www.artstation.com/artwork/Ka532r
Hi guys, I've posted this question on another forum but haven't gotten any answers yet, so I'm expanding my horizons :) I'll just copy and paste what I posted there: I'll be really grateful to anyone who could tutorial me up on this :)