Just something an Art Director of a major gaming company told me: "If you aren't in the industrie right now, you have one benefit: time, use it! Over the time you're speed will increase. I rather hire an awesome artist who needs a little bit longer, then one who creates average stuff in short time." So from this, take your…
you did a good job reworking the mesh! you dont really need to be so anal about the loops, like from the nose and whatever..fuck that everyone likes to comment about the need for perfect and clean edgeloops for animation, and refer to that ugly example picture some replies up.. I concider myself an animator (to the same…
Techncially no, its not just for pimping off finished works of art, its also for previewing what you're working on. One of the most valuable reasons why people use polycount is that as they're working they can get advice and course corrections as they go so they have something better to pimp off. It's most beneficial if…
Take a look at the GoW cave level if you haven't already. This was by far one of the best looking cave levels I'd ever seen in a game. Here's a screenshot, but it doesn't really do the scene much justice. Nevertheless, there's a huge, factory-esque structure in it. You may notice when you play the game how it's constantly…
If they want the bad press and Jackson to go away just open the books and shut him up, that is of course if they are on the level which it sounds like they aren't. Yeah Bob Shaye sounds like a total dick in this interview. http://www.cnn.com/2007/SHOWBIZ/Movies/01/11/film.hobbit.reut/ How the interview reads to me; Bob…
grind, so using this logic if i want a cheeseburger on thrusday i shold go buy it on tuesday and let it sit around and wait till thursday to eat it? I wanted the game, i wanted it in a box instead of download so i've never bothered to mess with steam, I fugured that like with everyother game i've ever purchased, i would…
Hi! I am trying to practice rigging in maya, and I need models to rig. You can send me your model and I will rig it, for free, its a practice to me. Then you can sell the rig on internet or whatever, I dont care. Probably I will use the rig to test technical animation, implementation to game engine and things like that
That tutorial is an older version. The more recent versions you have to irrigate an cavern in the soil to farm underground. To irrigate you need a water source 2 levers (b - T - l) 4 mechanisms (Mechanic's Workshop, b - w - t) 2 Floodgates (built from a Carpenter or Mason's Workshop) a room dug in a soil layer * dig the…
http://www.xnormal.net/Tutorials.aspx This ones old but uses a max file I believe - http://eat3d.com/free/xnormal_overview Also, post in this section instead, you'll likely get more answers: http://www.polycount.com/forum/forumdisplay.php?f=43
can you show your attempt ? i would also suggest study this thread , it has the answer you need ;) http://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes#latest