Eric, I'm sorry for failing to correctly select the thread category. As stated above, I'm new to polycount :/ The post you linked me to referenced the name of the workshop submission, not the WIP thread title. I simply mimicked the other titles I saw in the section I was posting to. (you mentioned that here?) However thank…
@Peter, I just read my own post and sounded a bit rude. For this you have my apology ! @ Eric, I did model the plane in whole units so I doubt this is the issue. What I found out is that the bricks do not need to be whole units at all as long as the pivot is correctly centered. Afterwards you can offset them fine and it…
Thank you both for your insight, I managed to fix it by redoing the smoothing groups on the object in Max and it finally came out right after. Not sure what was wrong there but I ended up selecting everything, getting rid of the smoothing groups and literally hit "Auto Smooth" and it fixed it... @Eric - I encountered these…
@Eric: Yeah those multiple sections are because of a uneven gradient / threshold in the settings. That's why I want manual input so you can override or exclude some parts. But in the Android app "9-Patch App" which is part of the Android SDK this would be perfectly doable. It would just distribute the stretch to all sub -…
Yes, mostly are cavity masks from the curves I do in zbrush, after that I bring all of them to photoshop or any paiting software and start putting some layers of photo source from cgtextures. I usually create a snow mask in Maya so I can put dust or Snow as I did on this example. Hope that helps. I can someday do a more…
The first thing you see is some random blog posts which im 90% sure no employer is gonna care about, so you should probably put your environments first. Unless im missing something, each environment only has one picture attached to it, so you should throw up some texture breakdowns, wireframes, alternate angles and more…
Francois - Good to know about the mega trouble, I haven't had too many test cases so far so there may indeed be a problem. I'll try to look into it. And yeah, you are definitely right that the UI is very temporary. At least for now the player character's name is fixed but may change due to possessing other characters, I'll…
Eric, I just want to express my gratitude for you not only helping me, but doing so by sharing your setup. I used a single camera, and animated it to simulate each face position; your approach is far more elegant. I am still clueless as to why my setup failed, but I suppose it no longer matters. To answer your question: I…
Thanks @Eric Chadwick for the front page feature! @Felixenfeu I agree. Doesn't look very edible aha. I'll mess around with the material some more. @Dudestein Thank you! I'll do that for sure. @Raane I'm using a displacement map for the waffle + vertex color to mask it out near the edge. Blender's simple deform modifier was…
There is one reason to come into work when you know you're not getting paid and that's to backup your stuff, and maybe do a little work (while also looping for another job) in hopes that things start flowing again. I understand where you're coming from Eric but I think at this point we're starring at a blue corpse and just…