Hello guys, i've seen a post long time ago where this topic was mentioned a bit but iam still a bit confused. Its about placing support loops to get sharp corners or forms in hp models. Many guys are going to tell different types of meaning: 1. Keep your geometry "rounder" as normal to have good results on the normal map…
So I have finally decided that I have to migrate to 3DS, for obvious reasons. I believe 3DS is quite easy to comprehend, although there are some tools that I am seriously missing in 3DS, and I was wondering if you guys could maybe help me. In C4D there is a loop selection tool (shortcut U-L), which is fantastic and selects…
Hey Polycount, it's been a while since I've posted anything. Back in like first year of college I started this cat model I never finished, and I decided to revisit it and finish it, but in the process of trying to get the right shapes and forms, I completely fucked up my topology beyond belief. My problems are twofold:…
funny, I looked into this a couple of months ago by doing what mop suggested. From the side profile, current cars appear to have the A pillar (windscreen) pointing to the front axle, the B pillar (central column in a four-seater) pretty much inline with and on roughly the same angle as the driver's seat. The C pillar is…
Hi, I like "headercapsule11.png" and "headercapsule12.png" the most. I think most of these suffer from the text of the "Land Nav" virtually touching the edge of the badge and it looks nicer and more legible when there is space to breath (e.g. headcapsule 04.png). Hope it helps. p.s. I can donate a little time to help you…
Just tested a few thoughts on this. One way that looks nice is: 1. Create a NURBS ellipse path on the sphere (I did this by creating a spline ellipse, converting to NURBS, then moving the CVs manually so it aligns with the surface of the sphere, but there might be a better way - e.g. cutting the path into (a copy of) the…
regarding edge bleeding imo a quick way in PS is: - duplicate a merge of your texture, - blur it by the amount you want to bleed it, e.g 8 pixels - duplicate that layer like 10-20 times so taht the blurred alpha gradient on the border from the blur filter is solid and not opaque at all anymore - merge that whole blur copy…
You have a lot of sqaure polies on the model - so many edgtes are meeting at right angles, so are not defining as much of the model as they could be. Try pulling some of those verts around a little. Example? The loop or edges around the stomach area - you could try to pull that shape into something that more closely…
hard to say, i tried the maya integrated 3d paint only very briefly. i did however test every commercially available 3d painter that i could get my hands on and i'd have to say that studio paint is clearly my favourite among deep paint, bodypaint, zbrush, mirai's 3d paint and amazon paint (i didn't re-evaluate old stuff…
Company: Ciney (Mobile VFX App) Location: Remote / Global Description: Ciney is a new mobile VFX creation tool that lets creators blend 3D assets into real-world scenes in minutes. We are launching a Seed Creator Program to test Ciney with talented 3D and VFX artists. This is a paid testing program: participating artists…