Ok, here's the deal. I need hosting for the head model resource (and only the head model resource). Right now the site sits at 20mb so I'll need at least that (Every fullsize image is approx 350kb with every thumbnail approx 2kb) with ASP. I know its kind of cheeky but where its at now I CANNOT update. I have written the…
Twilight was an enjoyable movie (haven't read the books, yet! Though my mom told me what happened at the end of the 4th book. hehe). It was very amusing to watch a vampire be socially awkward around a girl. Then before the lovey-dovey stuff overwhelmed everything, the chase was on! Interesting take on vampires. I really…
Welcome to polycount, fella It's a nice model you've got there, and I agree with shotgun on the neck issue. You might want to resolve the >----< edge flow around the front of her stomach so it remains 2 edgeloops- that way she'll deform better You should be able to take out some detail in the face and you won't really…
<-- Updates below wall of text! Sorry for the lack of replies dudes! I have been working my ass off on the next diorama recently, but Id rather not show my hand before its ready so to speak. The main reason thing have been alittle slow of late is because I'm soon to be speaking at an industry event here in the UK towards…
Hi guys, same topic somehow I guess. I set up a scene with a sky environment and wanted to add some highlights to the model with omni lights. 6 lights overall should be enough (sky + 3 lights) and I dont need shadows from the omni lights. Unfortunately the omni lights dont show up in the export, without the sky its…
Well folks, what am I doing wrong here? Tring to learn about Normal maps but I cant seem to figure out why the top portion of my model is not being part of my normal map. My steps were first creat a low_poly model of the wall. Second I made sure to model in some Control edges in order to export it into zbrush. 3rd model a…
The face and hands are excellent, as is most of the armor. Id love to see a closeup from the hands and the armor on the arms. 3 little nitpicks, first: your folds look like deep cuts. Mostly folds aren't deep but just more "layered", if you know what i mean. Second, the anatomy of where the torso and shoulder meet looks a…
I understand what you mean and i have tried it. You can use scale with local transform on every second face on the strip and then on the other half. But it will always change some vertices you dont want since they are shared, hey. So I think what you want would be possible to programm or script i guess with a heuristic…
The problem with your function as it is, is that your variable is just a string and not really a variable.Your output will just be a string like this: objName = "mybone_node.node" instead of objName = mybone_node.node Which makes a huge difference.It should work if you execute the 5th line like this: execute ("local…
4k is for all of the pages, each page being 512px wide and about 720px tall. Testing in game with a 2k texture made the text a bit hard to read but was about 1/5th the memory useage per texture, a 4k sheet with 8 pages per row is what is seen above. A seperate texture will be used for the covers/spines of all the books…