Something I was wondering: What is/was the reason to use this forum software instead of e.g. Discourse? Is it about pricing or more that features are missing? Btw. something I noticed which is a detail bit annoying (and interstingly the Discord Forums suffer from the same problem): When re-placing the cursor via shortcut…
The last example (most right) from PyrZern is what you have, and what you want to avoid, because it collapses the model's volume. As the picture says, you want to at least have two loops in and out like the middle example.
That's depend on how you setup the cavity map setting generator. I think honestly that you need to generate a base cavity map and then correct some levels/details inside photoshop. Example 1 - Example 2
Yep. A good example is team colors. You can use a texture channel (alpha for example) as a mask for where the color is applied, then a material param to change that color. Some info here http://wiki.polycount.com/wiki/Texture_atlas
As the title says. How do you feel about posing models created using character creator in conjunction with zbrush as shown in the link you pasted? I would like to 3d print my models in the future. Currently, I use only zbrush for posing, but it is time consuming and stressful because of the limitations. I would like to…
Overall, it's a nice improvement, but some parts still need fixing. Here are the main areas that I've noticed and think could use some further improvement. 1. The extrusion looks really weird - it should be much shorter. Example : http://www.rusmilitary.com/images/akm_3pcs.jpg 2. The stock too looks strange, almost as if…
Hey JG, is there a reason the wooden wall panels have gaps at the bottom? Seems a little strange and makes it very obvious you have tiled it across. One thing to be careful of is keeping a sense of scale, for example your keyboard and computer screen look a little small (could be the camera angle). How do you go about…
TLDR: Your stuff is too clean and lacks a soul. Ideally you want to create art (for games anyway) that doesn't look like it's a render from a corporate catalog. Example: Your problem isn't so much the models, but the materials/lighitng/composition of your scenes. Most models for games and environments (yes those that…
That PA article really set me off a bit, rant incoming: A lot of this is coming from people having personal social media account publicly accessible, mostly twitter. They share personal info and often every stupid little detail on there, as well as apparently read every single thing that comes back to them. PA starts of…
Good work on the site. Easy to navigate and find everything. Even the light-box thumbnails didn't bother me that much. You could probably just post the reel video at the top of your gallery page instead of having two separate pages. Also, IMO for props and environment work I'd rather see a gallery of nice big stills than a…