Ok, this is interesting. no UV's for highpoly models in game art. I am saying that Im multiplying the AO over the diffuse. It's what I learnt at digital tutors. This technique may be outdated though since the course where I learnt this from was made a few years ago. I am using 3ds Max's integrated baker, theres a 'render…
Hey! So this is outside of my wheelhouse and I'm lost. I'm working on a character that has a lightsaber hilt on her hip, I want it to bounce and move as she walks/runs etc. I may be doing this completely wrong, but it's been working so far for me. I created the clothing and brought them in as different skeletal meshes and…
Been trying to find a 3ds max online tutor but it isnt working. For example superprof website requires me to pay without talking to the tutor first, who knows if the tutor is even available. Any trustworthy place i can find a tutor?
This project was built as a deliberate learning challenge, pushing my skills in three specific areas: PBR texturing, real-time lighting with Lumen, and modular asset construction. The result is an abandoned industrial corridor where nature has slowly started winning the fight against concrete and steel. Visually inspired…
Plan is a good one and high resolution at 4k for a hero portfolio piece I'd want to squeeze in every pixel could possibly grab thereby hopefully capture the attention of eyeballs that actually matter which typically, at a glance what you've created is worth their time continuing too scroll through a detailed breakdown how…
Hey! Glad I found this! I've been trying to figure this out for a long long time. I studied faf's tutorial in vertex, but (sorry faf) after the tutorial a lot of things were still unclear to me. I think that the texture quality tepends havilly on the quality of the sculpt. If you look at the vertex tutorial by fanny, and…
Greetings Mr. Shadow, and welcome! I must say I'm pretty impressed. Your work is pretty solid for only 2 months of practice. You're well on your way to becoming a kickass animator. I recognize the push and the swing and roll as tutorials from Digital Tutors (if I'm not mistaken). It's not a bad thing that you've tried to…
I've seen banding in the backgrounds in a lot of Toolbag 2 renders, so I figured I would write a short post explaining why it happens and how to fix it. First off, the underlying issue is a problem of bit-depth, there simply isn't enough values in an 8-bit image to represent a perfectly smooth gradient. The effect of this…
you could try some 3dmotive and eat3d tutorials digital tutors have some good one a friend made a nice tutorial for them on modeling, look for lee magalh