Hello everyone I was recently at a talk about games art and film and one of the things that came up or was asked was how creative can someone be when adapting something from history. An example that they gave was games like creative assembly rome total war and hellblade among others. One of the key things that was brought…
Just some quick thoughts. I would vary the size of the needles a little bit more. Try to make them shorter as they get closer to the end of the twigs; you should be able to do that automatically in Object Paint in Graphite Tools. I would probably make them slightly thicker, so they remain visible from further away.…
Not a bad start, you seem to have the basic principles laid down and ready to move forward. Its nice to see your early work going through the whole process of modelling, baking and texturing etc... Moving forward you could keep working on improving your skills and learning from mistakes. I recommend making something a…
You will have to tweak the maps to your liking of course. It won't look like in 3DO by just plugging in the maps at least not in Octane and probably not in Cycles as there is no really good preset (yet?). You can tweak the maps in photoshop or do it in cycles with a levels/brightness adjustment node. One way to get the…
Hi there again! First of all, @Earthyn has some really good points up there. One point that is not quite accurate is the pronouns: I am a woman and I use she/her pronouns. @sepxhan your UV map is looking good! Next time, are you able to take a screenshot of the UVs instead of taking a picture with your phone? It's kind of…
Give me some minutes and i will post a example ;) Edit: Here it goes: First thing to do is unwrap your mesh in a way that you can easily lay out your planks. Then use slideknit on your basemesh with a UV Scale value, so that it´s almost the same size(the resulting mesh will not be the same size, so play around with the…
You gotta make sure the objects translate value is not a direct connection to the xenon controllers output. Example: pCube1.translateX = myControllerObject.xenonLeftStickX; <---- This would "snap" back when you let go of the Left Stick. pCube1.translateX = pCube1.translateX + myControllerObject.xenonLeftStickX; <---- This…
Some big updates over the holidays! The biggest one being we switched over to HDRP to do some lighting testing and benchmarking. Project is definitely getting close to being finished! Will post some gameplay footage soon as we start putting stuff together for nextfest still have to work on some decals and smaller objects…
With the inception of PBR being the norm these days (and doing a pretty good job at mimicking reality I might add) I want to know, what's next? For example, I've seen more and more that VR is starting to get its claws into more full length titles (Fallout and Doom for example) vs titles that resemble more of a tech demo.…
Hey Polycount! My name is Alex and we're looking for a talented environment designer to help us create the maps to our next isometric game. We will require 3 maps, but for the purpose of this posting, we'll need someone to help us design a map in Tokyo. Setting: Mobster’s Paradise is a crime game that pits two factions…