Do you have an example? Objects (especially ones that can be broken down into primitive shapes) have perspective/vanishing points too. Else you have to eyeball. I think when translating 2D designs into 3D, one should focus on capturing the "essence", so the 3D model stands on its own and doesn't fall apart from certain…
Hi! If I understand your question correctly and this is about the facetted look once re-meshed, that's expected behaviour with low-poly meshes. The resulting, dense mesh is the same shape as the low-poly just with a higher density, which results in a much more defined shading. To get a smooth surface you will have to apply…