I agree with the previous comment, and with the general sentiment that sculpting will look slightly better but texturing will be slightly more efficient / faster. (In general - of course there are exceptions). I just wanted to add that re-usability is a big consideration. Example......If you're making a unique character,…
Thanks for the feedback but rendering with Marmoset I had to make some compromises especially since I didn't want to edit the shots. For example I wanted soft shadows because I had at least a few light sources and I cannot force the shadow catcher to only accept one light for the shadow. Sharp shadows overlapping…
Hello! My name is Oskar and I'm the 3D-artist on the DungeonCat project. Thank you for all the positive responses! I'm glad to see that some of you are as exited as we are about this project! To answer BLUSTEMOS question, about what kind of art style we are going for, it's made up of a couple of rules that I follow when I…
@Caiterade Great! I misunderstood, I guess you mean't that you are not looking forward to it! But don't worry I'm sure you'll do great! :) @HomeGrownHeroz You need to match the camera as best as you can (position, focal length, angle). I did this manually till now, and I discovered that with your eyes alone you can go that…
I think they're good, but the problem is that to be a character artist you have to be phenomenal - character artists don't usually go to entry level positions? Common advice I've seen is that it's far easier to land a job as a prop artist and then work on your characters; building your way up to a character art position.…
Whoa, nice work on that star destroyer! I'll just leave a few ideas for you that could be beneficial exercises or just stuff I would like to see :smile: . - Halo 1 Pillar of Autumn. - Halo covenant ship. - Maybe try a city environment in the likes of Blade Runner. - You might try something with a lot rounder shapes. I'm…
putting an FPS gun on a 2048 is very common these days. in FPS games the gun is right in your face 95% of the time, so a map that large is warranted. it may get scaled down to 1024 for consoles, but in all my time working for clients i've always been asked to texture fps weapons at 2048. tbh you're totally off-base about…
The requirements for printing will vary depending on the type of printer and the software used to generate the paths. You'll want a very clean mesh no matter what and will need to either keep mesh interpenetration to a minimum or avoid it entirely. Components will most likely need to be water tight. Depending on how large…
A quick subjective retouch; I think these "gems" could be exactly like the gem of true sight(without giving the true sight of course :D ) you take it, drop it back to your base, and an enemy can pick it up from your base. Or if you die, the gem is dropped and can be picked by anybody. We can limit that all heroes can only…
So, the first thing you're mentioning does sound like a bug. I've never seen it before but then again I don't use UE4 that often. Just for some pet projects. But it might be your intial location that isn't correct. Try changing it to min 0,0,0 and max 0,0,0. If it still spawns in more places than one then it's probably a…