"yeah it was my grandads car" Ah sorry got my wires crossed. "BTW that silver 2007 Yaris in the background my current car " Nice must be fairly economical?! I've got a couple of rides, a 2002 Holden Commodore VX (...an ex-Police unmarked pursuit interceptor) similar in styling and specs to a Vauxhall Vectra 2.5 V6 4 door…
@5rettski Observation and speculation can be informative but sometimes the best way to learn is to actually recreate the effect by starting from first principles. It may be helpful to break this problem down into it's constituent parts then work through solving each of them individually to build up an understanding of the…
I am not having any trouble in ue5 compared to ue4. The entire process of downloading and getting a metahuman ready in engine is maybe like 30 minutes total, most of that time is downloading it. Actually I rarely have to wait on shader compile in ue5 compared to 4. I thought that was one of the big things they improved? It…
hello what you need in arch and design is a glossiness map, and optionally a color reflections map (spec) but glossiness is the one you'll use to control the levels/roughtness of reflections. I'll quote Neil Blevins on this: "All glossiness is how rough the surface is, and hence how blurry your specular/reflection gets at…
Get a real portfolio site, the advertisements and all the other random stuff is annoying. There currently isn't even a easily downloadable cv (and looking at my site, yes people do download those things) or link to linkedin. There are a lot of resources here on polycount (from making a site to what webhosting to pick) in…
Sorry for posting 3 times in a row, but I wanted to bump this just to point this out. http://utforums.epicgames.com/showthread.php?p=26161072 If you read the last post there it appears as though unreal just plane out does not support mirrored normal maps (either vertically or horizontally) if you have specular. However, I…
Thanks for all the kind words and great crits. I officially started working on the freelance job today, so I got the job... Woo hoo! I'm thinking now that I should have definitely paid closer attention to the way stuff connects together (especially on the back side) instead of making things pretty much just intersect with…
worst that will happen is they'll be a little blured from the down sampling, usually resizing from 2048 to 1024 is better than just rendering with high AA on a 1024, i've had people try and argue with me that it will totally destry the normals if you resize them and they're resampled, but its BS. The most you'll have to do…