Rob- I'm sorry bro, but management is like that in any company. I don't know why you're focusing your anger at the guy willing to do the work for experience/money. I don't have a 3d job cuz I haven't applied at any. I feel my work isn't going to give me a job, so I'm working on it and want to make sure my work is good…
Ok now I think I understand what you are talking about. First off let's be *very* precise. What you are specifically talking about is the look of the top and bottom edges of the embossed details. In other words, this whole thread is about this and only this (which if I am understanding you correctly comes from a 2D to…
This looks really good for a first try, kudos! First impression is you could crop more tightly, and use less blank space. This will make the props larger on your audience's screen, which is always better. For example: Another thing is they could use some staining on the wood behind the iron hoops. Usually you see some dark…
This looks like it took a lot of work and it's clear you mean well. This goes for attribution, too, at least in my understanding, but if you use material published under a Creative Commons license, for example, you'll have to link to that license and can't restrict the usage rights that were originally given. Your…
to @Grump : I assume you are not very accustomed to internet forums ?? That would explain your private messages to me.. even as short as this posts here or using only five words so one might guess the meaning but there is missing a lot of context. As far as i could understand it (in the PM) you want to know how to model a…
Hi All, I have been trying to learn how to enhance my models by doing some sculpting in mudbox. The sculpting itself is going ok but I seem to be having issues when it comes to extracting the maps. The problem is that when I extract the maps I seem to be getting a lot distortion, especially around the uvw seams. As it is…
Some update but ofcours new errors to XD. I got same problem as on the stairs or atleast i think its same problem some lightmap problem im guessing. I also have some errors when it comes to the second floor becours the SCG subtract cubes or what to call them removes the walls and floors on the second floor and like treats…
The thing with motivation is to not rely on motivation! Instead, you must force yourself to keep going. Keep making, regardless of having a desire to make. We have more on work habits here: Motivation is Bull Chuck Close also has some great advice on this,…
Thanks for the replies guys I appreciate it alot.So I sat down and gathered some feedback from friends and classmates and I did this quick paint over to get an idea of some of the things that can be changed and added to make this seem more together. So some of the changes like the middle area being too open and sparse I…
Hi folks! I modeled this crate for modeling/texturing practice and when I imported into Substance and textured, I noticed the UVs were strange on the back bottom plank and the side. The other sides are okay. I transferred UVs on some of these but not all, however, I deleted history and did everything correctly in that…