I'm going to give you some portfolio feedback and advice I don't think quite has been touched upon yet. First thing is first, I can't tell what you want to focus on. You have props and you have a character. The industry is increasingly specialized and while there are 3D generalist positions that is not how the industry…
Welcome to the Concept Thread for the next Monthly Environment / Prop Challenge! It's time for our round of voting for November and December. To clarify, this thread will be replaced by the official WIP / Challenge thread on Wednesday, November 1st, once the vote count is in and the concepts have been selected. Please wait…
In general right now, the pieces as they stand have potential but I feel the only thing that really stands out to me is that they are generally a bit dull, there's not much story telling and more like a clean plated environment where it kind of says "Here's the environment" I feel you could push these pieces (all of them)…
I don't think counts as locked cameras. What are you lenses? Are you using an 80mm or a 30mm? Why? What are you focal points? What is the foreground/midground/background of every shot? If you going to just replicate the trailer shot by shot that's ok but then pick the shots and learn from them. There is a lot of very…
Tweaked the lighting, textures and started up some filler props, my first Ddo generated props, quite appealing results but alot to tweak fore sure, not by any means final props. And a lovely Marmoset render, also my first.
Hey, I looked into a few of your threads and you're making great progress overall. A few points so far that stand out when your work is lined up like this; I don't think it's worth the initial appearance of having more projects, when two of them are, well... rectangles. The alarm clock and air conditioner aren't super…
This is a cool idea however. It should be on main topic, but not something about dota, just the "create a weapon/props" with this silhouette part. We already have character and environment monthly, but the environment is 90% of the time Sc FI and photo realistic, which is boring for lot of people. A simple "Silhouette prop…
Thanks for your advice :) and yeah Artstation is awesome, has been my main source so far, that and Pinterest. Thanks for your input, I liked b too, its good to know why that might be a good environment. Based on your feedback Ive been carrying on my search a bit and reduced it down to intimate dungeon like environments…
I do agree with you Jobye that at times it can "look" like they got lazy or maybe just forgot about some props, but considering the scale of each environment, and more importantly (in my opinion) the overall "big picture" of each map, I'm ok with some pieces of the environment not being super up to par. I'm also of the…
@Soily26 ON my computer some of your images don't appear on the front page, so thats a thing. The Head is your weakest piece I'd take it out You've got at least 4 textures, I think you should provide some context for them. Like put them in a scene, just dropping them there, doesn't really do it for me. The modeling isn't…