This is known as LEAN mapping, and there are a couple variants with similar names. The first reference I can remember for this is from Fireaxis : http://www.csee.umbc.edu/~olano/papers/lean/. Ryse seems to be based on this : http://advances.realtimerendering.com/s2012/Ubisoft/Rock-Solid%20Shading.pdf As gir wrote, it only…
Well posting your idea is going to get a better response than a post just saying you have an idea lol. I would tell as many people as you can everywhere, transmit some enthusiasm and gather reliable people. You don't know who may you need till you meet them. Sure you need certain roles but generally if this is your first…
There are two issues here. 1. I'll be honest I'm not sure what your uniqueifyArray function is doing. However, there is already a command to make a unique array so we don't need it. makeuniquearray <array> 2. The other issue is that just because 2 materials share a name doesn't make them the same. The following command…
Hello everyone, I am a Chinese game artist, may I ask a question about game outsourcing. Nowadays, China has too many game outsourcing studios and companies, is Europe same as Chinese game outsourcing market? If you like please add my Skype, maybe we can share something too :) Many thanks for your help my Skype…
Helo to all polycounters ! I am creating model which will be in my platform game project.It's a duck and I'm going to create more animal like models. Here is sketch of the model and here are some screenshots from 3ds max Give me same advice on this character, what should i change or add.What another animal model should I…
Hello, I currently work for a company called Tapslots as a technical artist. we make mobile slot games. I create the animation for different themed games. here are some of the games I've worked on over the last 2 years. I use a mix of 3D and 2D, anything I do in 3D I composite into the image in after effects. This mostly…
Thanks for all the feedback! I do just want to use the same mechanics and scripts events to make a story. I'd like to just get to the building part as soon as possible. There are assets for UE4 and Unity that I could just pull from so that I don't have to make my own, but seeing as how a majority of the assets are already…
Just use UDIMs - it's what they're for The only thing you lose is different shaders in your painting app. You can set painter up to export with specific naming templates for each tile etc so you aren't stuck with the default UDIM naming We're doing this at work currently and it's working a lot better than using separate…
1) Do whatever you need with lighting to make it presentable. 3 point lighting works fine. 2) I wouldn't. For game models, you wanna display it in real time. Throw it in an engine, or set up a viewport shader...don't render it. 3) Some do, some don't. I personally view it as cheating. All those things listed can be done on…
Budget 2010: Video games tax credits scrapped In his emergency budget the Chancellor of the Exchequer, George Osborne, has said that the Coalition Government has no plans to introduce tax breaks for the video games industry.…