Thanks for the additional help everybody. In case this old PSU might damage something then I will get new one. I also understand that the SSD are great but I will probably hold off on it for a bit. Once I get my first check from something I made with this computer then i might get some more fancy parts :) Greevar thanks…
Thank you for your opinion. Initially I planned to do it such worn, ancient thing that a long time lying in the ice, was in the battles, etc. As an example, in this screen (here he is not so perfect as on your images). But maybe I did it too damaged in front, although all horns I tried to leave sharp. If someone else speak…
Old thread but always good to chime in Thankgod Logitech is still making mice that don't feel like they were designed for children. G500 all the way, lasted me 2 years of rigorous use and I haven't had any issues with it at all. I don't see it kicking the bucket anytime soon either, the most damage it has is some paint…
I've been following overgrowth since 185 if I recall and I was seriously blown away by some of the tech, especially the damage system being linked to where you are hit. this game is an underdog that needs to be appreciated more. The animations in this game are really something. some developers seriously need to take a leaf…
the paint swathces should be possible with a vertex paint, check the "The Pit" udk environment on the fourms and you can see vertex paint and a material shader used for sand and damage and the idea could defiantly be adapted. and i dont think it would need detail in the normal maps since it uses the height map of the base…
Good job with the optimization. I think you can push your textures more. Add in some damage to where the shield would take most of the hits. Currently, your specular is pretty uniform, you'll want to break it up so that it really shines on areas that have been hit, and for areas that aren't going to be interacted with too…
heres an updated google map showing the fires and giving stats on how many acres burned, whats contained, and how many houses destroyed or damaged http://maps.google.com/maps/ms?ie=UTF8&a...mp;ll=35.960223,-117.443848&spn=4.827737,8.876953&z=7 You can switch into the hybrid view and see all the houses next to some of these…
Besides the paint, perhaps some dent in the metal would be more convincing on top of the paint. The vents could also use some water damage or rust streaks coming down, though it seems so much more "aged" compared to the rest of the door, it just feels out of place right now. Maybe look some carrier ships for further door…
Hmm, it'd be tough to change the battle damage since it was all painted in in zbrush many moons ago, before numerous time consuming bakes that would have to be redone. I definitely see your point, though. I think in future I'll try to add details like mud and blood in photoshop unless I absolutely have to do it in ZBrush.
Poop - good luck and don't have so much fun that you sicken yourself, and all of us. And if you happen to cross into Splash Damage territory, and you happen to meet Ydnar (Randy Reddig, the Q3MAP2 guy), be sure and tell him that people over in this hemisphere still worship him as a god for his Marathon Infinity textures.…