this object is a 'metal frame' its part of a larger object, but I've decided to bake several parts seperately before manually layering the normal maps to avoid 'pollution' etc, cause I dont want to waste 100 years playing with Blender's bias/distance features. my question is this, the highpoly bits of the frame are 24…
So for the past three days i have been trying to improve my skills at anatomy by making a male bust. I have a lot to learn as this is my first attempt, but i'm open to critique from others to improve. http://imgur.com/a/nuZqu
Got a new tool called ProPal that makes it quick and easy to bake a model into a seamlessly tiling texture. My primary purpose for the tool is to quickly build textures for walls, roads, facades in Max that only need to tile in one direction (U or V). The tool is on sale through Sunday for $4. If you watch the video on the…
Hi. I'm making game character in zbrush and for now, every part is a different polypainted subtool with their own material. To make low poly I want to merge parts like body, boots, coat etc. into one mesh. I can project the polypaint but not materials. Is there any way to do this?
I have question. i open a mesh , i check UVW . i see UVW of mesh is rectangular. I dont know. how can change it from square to rectangular Sry English .
[ QUOTE ] the inside of his knees looks a bit odd, and overall I really don't like that sloppy zbrush look, but thats just me I guess. [/ QUOTE ] [ QUOTE ] "I almost prefer the sloppy Zbrush effect to the ultra clean , and equally not realistic effect of most standard modeling" [/ QUOTE ] Not only do I agree wholeheartedly…
I think the anatomy needs a lot of revisions, seems like some muscles are missing or disappearing and most have wobbly shapes. First thing you should do is apply a full black material and look at the silhouette, the forearm should jump out at you immediately, especially in the back view, the bones don't seem to line up…
Hey everyone, I’ve started working on a new practice prop. Its a chemical/paint waste disposal bin. I found this one and thought it would be a great study piece because it has a lot of subtle form changes, surface damage, and material storytelling. My goal with this project is to: * Keep as much real-world detail as…
Helou, I need your little help. I'm beginner in baking so please forgive me;> I just want to display properly normal maps in 3d max. I'm making some test and all the time I see object with smoothing group. I do such stages: 1. object low poly (assigning 1 smoothing group for the whole object) 2. high poly 3. baking normal…
Can anyone tell me how to get my micromesh out as a texture alpha in zbrush?...... the object is already uved... and all completed i just need to get the texture out thx in advance!