Oh, yeah. I'm new to this forum and assumed it would show in the user profile automatically. The portfolio I'm currently using is www.kevinthedot.com. I saw a lot of other portfolios had one or two really high quality pieces, but I really only have a lot of average to good quality works from my various school projects, so…
Got something far enough to post. Probably will change while I start texturing. This is something I wanted to do on one of the past Dominance Wars. I think I'll do just texture for now. There's a secondary character I'm still modeling and figuring out the basic design. Probably post that one next. And just fyi, this one…
@Hrinwirbel Thanks for the feedback! I wanted her to have that pose. I tried sitting in a similar stuff and throw stuff (Try explaining that to people entering your room :P ). What I realized is that position gives you an awkward throwing pose, especially on your throwing hand. The readability of the pose could be better,…
derp derp derp photorealism hrngggghhhhh bspppppp their games look good, and the artwork is evocative of real life and immersive. Bam, mission accomplished, no reason to quibble over cubemaps or vertex shading or some bullshit.
hrm i have a problem with the standard max biped, is there a way for udk not to consider twistbones in the Phat Editor? It seems like the forearm twistbones are aprented to the upper arm and not to the forearm like it should be, therefore, the hand always floats around, which is pretty bad for me and i can't seem to find a…
HTML isn't a programming language and dreamweaver isn't worth it. HTML is just script, it's much easier to learn than anything programming related. You could literally build a better portfolio page than half the people who set out to design a "website" by just repeating this in your entire page:<a…
Hrmmmm... is your magic wand set to anti-alias? You selections might come out aliased if that isn't checked. If that didn't do it... maybe a 1pix feather on the selection before you fill it could work. Remember vector masks will always look cleaner due to them being live vectors and not actually rastrised. When working…