Depending on the studio, you may want to submit samples that apply directly to the type of writing they do. If you're looking to apply to Bioware or Telltale, write samples of dialogue with branching options, hubs etc. Have you any experience with Mod groups? I know some Skyrim teams have need of writers, and I'm still…
It looks like the pivot for shotgun is in the wrong spot. In the case of the invisible model it normally means the name of the diffuse that was applied to the model when exported doesn't match the material name called out in the VMT file. The path and extension do not matter, but the name needs needs to match. For example…
Bevel has an apply setting, where it just keeps doing it every time you hit apply. I bevel once with a larger setting, then hit apply, and dial it down. It gives me rounded edges like those chamfer examples, but as long as I selected proper edge loops, none of that corner funkiness. Though truth be told I don't use it so…
I concur, looks the way I'd expect it to. Seams are almost always going to be visible when viewing a tangent space normal map in this way. If you're getting shading seams with the normal map applied, make sure the normal map's swizzle (or whatever) is set correctly in marmoset (y+ or y-). If you still have visible seams…
Hi! First of all, I think your portfolio work is great! The art style is very charming and having the 80lvl and Games Artist articles are great additions. Your portfolio work is consistent, however I would say that the art style is very unique and specific. Something that I realized, as an artist working for a studio is…
Hi, all ! Gems enchanted me completely - after finishing database of designs: https://gemview.yesbird.online I am switched to online gems CAD system and now stable working proof of concept is ready: https://gemview.yesbird.online/cad/ Although it's only in alpha version, geometry in OBJ and POV-Ray mesh2 formats can be…
So, apparently there's a function in Maya UV editor that's called "pixel snap", that allows to snap pixels to either corners or center of pixel of a texture, applied to material. However, what I can't figure out is whether it is possible to make Maya automatically snap all the UVs to pixels? All I see is snapping each UV…
I decided to sculpt one of the rocks and the face in ZBrush first before starting with anything else. I figured those were the elements I would struggle the most with, so I wanted to get a rough idea of how long it would take for me to sculpt this sort of stuff before starting with anything else. I struggled a bit with the…
Unfortunately it isn't this simple. There can be dependencies between files and sometimes when you change a thing in one of them, it will affect others. Like applying a material on a skeletal mesh that hasn't been applied on such a class, will enable a flag so you will need to submit both the mesh and the material even…
Hey man, its a great tool! The only thing is... I wish there was a way to select multiple splines and add a single primgen modifier. Currently if you have lots of splines (like with hair) you have to go thru one by one and apply the primgen and settings and so on, which is super time consuming if using many splines. Is it…