From my experience (5 years in, laid off 3 times and worked for 5 different companies) I would say yes. For starters the game industry is unlike any industry that I have ever worked in. It is nice to enjoy your job and love what you do and to work with others that share the same passion. It has also allowed me to buy a…
here in vancouver, there is a nice little loop hole that entertainment industry workers are exempt from overtime pay, because back in the day EA threatened to move their main studio out of BC if the government was going to make them pay overtime. soooooooooo awesome. I have pretty much come to the conclusion its not…
What is a color space? Why are there so many of them? Why does linear workflow even exist? I have seen an explanation by Digital tutors on Color Management which is related to maya 2015, now in maya 2016 its quite different, so here are some questions related to that: 1) From what I understood all lights are in a linear…
Thanks fo much Swordslayer, it works but I still don't get it about the [...].numberSet != 3 part though... I'm inspired to do my own version of Angle Loop because I don't really like how he implemented the rollout into the edit poly rollout (and causes flash everytime) so I decided to practice write my own version. Here…
I've experienced this a few times and I've come to a remedy of sorts. Artists are a bunch of fickle, emo idiots, there I said it. Find the reason why you do art. If you don't know it, then you shouldn't feel bothered about not doing art. It could be just guilt for not doing art that's causing you sadness. If you do know…
LOL at getting an accurate view of a company from what someone tells you in an interview, especially when you become more senior/desireable. they will spin stuff any way they think will get you a lot of the time. thats their job really, which isnt a bad thing but I will take on the ground/bar rumblings over something a…
looks cool man, it is good to see that u have complete enviros in your portfolio. As to me it is better than just set of individual props. I should say though that two problems that i see are "construction" aspect of your work and sometimes texturing. Basically what I mean is that construction of some things is not correct…