VR standalone is pretty much in PS2-3 era of optimization. Number one reason of VR performance hit are the badly handled UI and Code. 100+ individual UI textures being called instead of atlased for example. As for 4k 8k, general guide is 2k for 3rd person and 4k for FPS. It gets interesting depending on company workflow…
Modeling is one chapter. Quite a few polygon modeling tools in nearly all 3d modeling software requires quad topology to work. Edgeloop selection for example does not work well with tris or n-gons. So that's the thing that you need to learn first. Modeling with a useful topology. And there are plenty ways to achieve this.…
If for some reason you still want to get rid of unnecessary loops. For example in case of mobile game or if your game show first lod on replays and cut scenes only. You still can manipulate the normals responsible for shading "corners" directly . Sometimes it's enough just copy normal from a vertex outside the hole to one…
Grats on finishing a new folio piece! The above posters have given some great advice. I recently finished a scene where I had several camera shots similar to yours. Where it was a bunch of props laid out on a table. These were the techniques that helped me push more story telling into my shots and hope they can also help…
Hi polycounters, I have been working as a lighting artist on the game Remember Me published by capcom and released in june this year, and I was willing to share to screenshots showing the different passes that compose an image in our game. We don't see much pure lighting threads on the forum and I think it is kind of…
Hey Everyone. So I'm working on a presentation to present at a local convention like anime, sci-fi, games, an overall general convention of entertainment. I wanted to give a presentation at one of them about being a Game Developer and Animator for those who have an interest in the Game Industry. The audience would range…
So I bought this book because I heard a lot of good things about it. To tell you the truth, the example steps taken are incomplete with missing information and is filled vague steps that are left for interpretation. I'll post the one Amazon book review that really struck a chord with me: "In contrast to the glowing reviews…
... I must say you have an uncanny ability to take an example used to illustrate a concept (like here the example of modeling and UV skills) and misinterpret it as some kind of absolute statement :D *Of course* there are pipelines that don't involve manual retopo and UVs. My point is, *IF* I am looking for someone to do…
An Atlas texture is a file with all the textures in it. For example the albedo. If you want to use trimsheets you just need to do the UVs over the image. Is compatible, you could do an Atlas of the trimsheets. In that image what is reusing is the geometry (albedo, normal and everything) of a wooden plank or a log. You can…
Disclaimer: While I'm a programmer, I haven't written a "proper" render engine. Some of what I say is from my own experience, and therefore may be less than 100% true. With that said... First off, one thing that we should be clear on with half/float/doubles are approximations of decimal numbers. Computers don't really have…