I'm not entirely sure if you're suggesting to attempt to salvage a project by appending the contents of a file that can't be opened? Sometimes it works, but when the RNA structure of the file is broken it'll likely fail and there's pretty much nothing you can do to salvage it other than relying on different backups. I have…
Indeed +1 As an example my choice of DCC app, typically you'd use something like a quad remesher operation then manually edit remaining surface artifacts but rapid conversion is fairly dependent on the object's complexity, as well. Parametric vs Polygonal paradigm i.e. pros and cons
Hello! I'm an experienced Tech Artist and I'm currently looking for part time or freelance work. I've worked on multiple solutions some of the examples of my work can be found below. I'm also abale to build tools either as Windows apps, Blender Addons or simpler Photoshop Scripts (open for other things if it can be written…
nicely done! I guess you have been busy with these projets! :D a few tips regarding uvws: it's a good idea to keep everything that you can "vertical" on the uvws. for example, try and avoid rotating the head in the uvw space, keep it straight ( you can see thick white lines on the image below to show you some of the…
your surface is to clean ! Visit these threads : http://www.polycount.com/forum/showthread.php?t=87797 - Alot of information regarding stylized texturing. http://www.polycount.com/forum/showthread.php?t=68601 - Different examples regarding painted textures also this guys a beast when it comes to stuff like this.…
I'm just confused because as best as I can understand your description of your own workflow, soft-image has this by default. Maybe I mis-read? My second point isn't about how long it takes long to learn a new software package, my problem is it seems strange that it takes less time to produce more work in a completely new…
Historical accuracy depends a lot on the setting, but what really annoys me are things that go against the game world. For example a game world that assumes earth's physical laws and real world materials, yet uses them in ways impossible by physics ("but...but...it's magic!"). Buildings that would likely collapse on…
Try to smooth the edges of right angles and add polygons/accents to those. Good examples are close-ups in architectural renderings (raytraced, non-realtime) where if you notice, most of the hard angles are smooth. Why? They add geometry more to those areas than to flat walls. For an interactive real time example, there is…
It depends. By using intersecting meshes you can add extra details to a mesh that you couldnt otherwise afford to do (because of a low poly count for example) Sometimes it can take allot of additional polies to 'maintain' a continuous mesh, whereas by having some intersecting geometry you could acheive the same result with…
Junior Character Artist Duration: Short-term Rate: DOE Location: Onsite Only - Lytham St. Annes, UK Airship Images are looking for a competent character artist to work on a range of exciting projects at their studio in Lytham St. Annes. Our ideal candidate will have a genuine interest in creating next gen characters and be…