Hello, My name is Corey Bastos. I am an Environment Artist with previous experience on working on Age of Conan. I am currently available for freelance work. www.CoreyBastos.com Corey.Bastos@hotmail.com Example of recent work:
I remember seeing a tutorial where it's explained how to deform low poly by HP's uv's. The example was scarf modeling/baking. It was a great tutorial, but I can't find it anymore Thanks.
Hello! I get pretty tired of Maya lagging when working with high density meshes decimated and exported from Zbrush. Here's an example: This is highpoly for baking. And whenever I select it, or if its just not hidden and on the screen, Maya starts to lag. While yes, it is pretty HIGH poly. Still, here's my issue: It rarely…
Have you taken a look at the Digital Human example project on Marketplace? I found that a great resource to breakdown an approach to rendering skin realistically in Unreal.