Not strictly necessarily. You're more easily vert-bound on ps3, for example. That shouldn't affect topology per-se, but starts to be an issue with overall counts.
Thank you Alex! I have done experiments with nanite and decided not to use this time for two reasons. The first one is that for thin geometry, in this case grass strands for example, the rendering gets very noisy as you get further away from the foliage. The rendered polygons get so thin that it can't be rendered well.…
hi my friends any solution?i couldn't any at all for example copy several circle aloni a path,i need to define number of shapes that place along the path with out changing shape size and proportion tnx
I'm new to UDK I've tried a search everywhere I can think of but have found no answer to this question. Can I export a FX animation to UDK? Example: An explosion made in maya exported to UDK?
For example https://www.pinterest.es/pin/369647081896416449/ https://medium.com/@oesterkilde/https-medium-com-oesterkilde-racer445s-sword-texturing-tutorial-ab9913d4893a
Here's an example mesh where the UV shells have a tendency to pack tightly together. Cheers! https://dl.dropboxusercontent.com/u/104089847/BevelExample.obj