This is a pretty sore subject for me, because it's true schools lie and don't deliver. But what makes it worse is that this person is lazy, which makes it harder to comment on this since I have had to deal with too many students like this when I was a Teaching Assistant. They would show up to class did the minimum poorly…
From a portfolio point of view, if you have plans to work with real-time environments and/or models (games): add asset breakdowns. These should include for example, wireframe renders, texture map renders, etc. This will help showcase that you can create production-ready models and not just good looking still renders.
Wow, guys can't thank you enough for putting so much care in the answers. @poopipe I couldn't make it work with several geometries as in the example. I'm using Unwrap - Edit Uvs Mapping -Flatten - material ID checked Instead of overlapping the textures with the same material ID, they are still split into different shells:…
I have never seen one that wouldn't cry out-laud "procedural fake". Something in how branches change its flow direction or maybe lack of gravity in consideration. Only one from like 100 seeds looks ok. Same for branching water streams for example or asphalt cracks. In my experience it's better to photo or draw a few…
My outlines are looking weird, flickering or appearing in places where they shouldn't be. There are two options to fix this: Option 1 Set the Antialiasing Method to MSAA or FXAA. This is a quick fix, but will result in aliasing / jagged lines. To then counter the aliasing, you can take screenshots at higher resolutions.…
Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…
Hello everyone, This is my first post and I don't know if I'm putting it in the right place, I wanted to ask you for help because I'm very lost. I'm doing a test for a game studio, the position is junior 3d photorealistic character artist. The problem is that they have given me some guidelines that I think are…
From my point of view, firstly decide whether this piece is purely decorative or votive. In other words the former could belong anywhere indoors or out but typically if the latter, then most often an object of devotion will reside in a purpose built covered shrine which generally determines what level of patina, to apply.…
Here's a low-poly example that might help. https://github.khronos.org/glTF-Sample-Viewer-Release/?model=https://raw.GithubUserContent.com/KhronosGroup/glTF-Sample-Assets/main/./Models/Fox/glTF-Binary/Fox.glb
When to texture in a game pipeline? Working on a large sidescroller game with some friends. Just trying to plan out things and figure out when we should start texturing? Right now we have 1 of the 4 levels all done with refined assets and just plain grey color on everything. We first designed the level with a basic…