This model, from what I can tell, is accurate regarding proportion and would be a great mesh to rework for any project. Nowadays as much as code is reused an example such as this is a perfect example for modeling. Incredible job!
ahh that makes sense, I'm on board now after reading the rest of the thread and your latest example. Your orginal example actually makes sense. Read everything before posting... read THEN post...
Didn't really liked the hair. So since today Epic released an example I swapped out my hair with the one from the example. Gotta say it looks way better!
Its just an example, imagine a tv remote controller. it has round buttons. now the LOWPOLY does not have so round smooth buttons, instead i would use a cylinderform with maybe 8 sides. and i am sure, i get the same problem i guess -.- 😅
Thanks for the reply, mahi. Unfortunately, if your service is replying on diffusion models, then it has likely been trained using web-scraped datasets (for example LAION and CIFAR-10) which infringe copyrights when they're subsequently used for commercial purposes. For example LAION is not for commercial use, see…
Model_brush.c is the main file where new map and model formats are parsed: https://sourceforge.net/p/chaosesqueanthology/code-t3d_attempt_engine/ci/master/tree/model_brush.c An example one is void Mod_OBJ_Load on line 7562. Which loads the triangle data for an obj file (loads the vertex and then the face data). It would be…
First of all: Thanks for the response! My focus is less on finding a solution within the engine and more on tackling the task of texturing first. As you can see in the image (and please keep in mind that I’m not a Blender pro ;-) ), there is a separate mesh for each piece of clothing. In the screenshot, the character…
Hello, Does anyone knows is there in zBrush a split view option? I was wondering this (example: you adjust something when looking at model in front but same time you need to see how does same change looks from side view for example).
@Eric Chadwick I think I know. For example if you look at mine or Bartalons profile for example. Next to our name we have a rank and another rank. Pyrzern appears to be missing this second rank.
Do the generic scales of objects influence the grid snapping at all, meaning does every object need to be 512/512/512 for example or can it be some totally random scale? The box example worked by the way.