Bal mentioned it earlier in this post. 1. GoZ your object from maya to Zbrush with creased edges in place 2. Set the "CreaseLvl" slider to 5 or so. CreaseLvl slider is in the geometry rollout about half way down beside the "UnCrease" button. 3. Subdivide your object more than 5 times. Once you get past the 5th subdivision…
Aaaaw sh*t!! Nicely done guys. I'll post mine asap. With some funky patterns its also a very good way to detect surface problems (pinches and such). Also a suggestion. This kind of stuff works even better when coupled ith some kind of edge detection feature (fake AO/dirt in the cracks + eventually bright on the edges). Any…
Soo kool man, documenting your process like this is really going the extra mile. of the silhouettes I liked #5 the most. gave him a really interesting Hindu look Feels like the lines are competing a bit in the middle section. where you have the downward facing spikes on the back mixing with the long curvy shape of the…
I'm more interested in the 6th pack or (packs) as they have some connection to the new gamemode. Now I am gonna take a wild guess and say "Hunted" from TFC. Now lets just assume they're gonna take the "good" parts from peoples packs cause they said some packs had at least ONE good model. So what will they need? Well…
I'd recommend at least another 256M RAM...this will make a big difference coming from 512M to 768M in XP. The only other thing I'd say could go up on a budget is the CPU. You may just want to save that money and put it towards a new mobo/CPU combo since this mobo will only support the P4 Northwood. More RAM will have the…
Yeah you're very much right if you want to use alpha , as you'll be doubling your diffuse texture memory by doing that, instead of just throwing in a smaller map. However without alpha it isn't really a big deal, like you said you'll have to use an extra draw call anyway, but if you can fit it on the same sheet you'll make…
Yeah, actually, I didn't notice that before. I just assumed since it was 80x80 pixels that it was ACTUALLY that size... With my magical moderator powers I command you to at least get that image, take it into photoshop and manually resize down to 80x80px, then save that and use it as an avatar. You're like the 4th person…
If just the shape, you could literally start with a sphere, squash and stretch it till you block out the main shape, delete 3/4th of it and you now have a workable mass you could push and pull verts as needed. FFD modifiers are your friend. If you went the planks route, you could do a couple methods. Either model all the…
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Hi everyone. It seems I've run into a bit of a problem that has left me somewhat puzzled. I exported a low poly model, from Maya 2010, as an obj for baking in XNormal. After repeated bad AO bakes I decided to take a look at the obj file itself. Upon doing so I realized that everything had duplicate faces. The original MA…