http://sauerbraten.org/ With the new release (called CTF edition, which is a great old school FPS too btw) the Cube2/Sauerbraten engine has finally integrated everything that its critics have always said it lacks. Now there is full .md5 and normal/spec etc support for playermodels just to name a prominent example (you can…
Hi, I've been working on a simple tool to create visual novels in Unity. click HERE its an example I just made using the tool really quickly as you can see the tool works with 2D or 3D, so we can get creative on the look and style of the novel ( it doesn't have to be anime style either) I plan to release this tool for…
Hi All, I am trying to bake 16bit per channel normal maps in maya. So far the only way I managed to do this is by using the transfer maps and baking out to .exr format. This gives me 32bit normal maps which I can convert in photoshop to the correct format. I am only worried about compression on these .exr files since they…
Ashervisalis, CybranM Thanks guys, appreciate your comments. Diversity is something I thought
about before but it might sacrifice the overall quality, I will think about it. Slosh I used to work remotely before and I still get some offers but I can’t
work now and yes it because of my location,I mentioned the degree because…
Thank you for the response. 16m polys is the final count for the whole high poly model. It consists much more planks and models (the above plank for example it's only 1.5m before decimation and 400k after it). I'm currently making a texture set for almost all the assets I'm using in the scene. I usually like to import the…
Yes. But in the example given by Alex Javor, the cut pieces are in strategic locations (like on the end of the arms, where the shirts begins). So the assembly happens on a geometry level; the pieces aren't a continuous mesh and normals shouldn't be an issue (the hands intersect underneath the sleeves for example. Hats…
I would turn your question around and ask why do you want to use Edit Poly? Many people new to Max will try to add multiple modifiers in the modifier stack as a way to save Undo history. But this is a flawed approach, because many of the modifiers are resolution-dependent, they will "forget" their edits if you change the…
Fair enough - then it's now time to work on all the elements of that story and plan everything in detail ! On a side note, I am not quite sure to understand how a bathroom is a better example than anything else when it comes to recent advanced in graphics. You could very well state something like "A giant spaceship was a…
I mean the built in Phong shading. Here is a custom lighting shader and an example of how to use it. http://dl.dropbox.com/u/48657892/CustomLighting.upk A quick rundown on the parameters. Roughness: This is the equivalent of "glossiness", but unlike Phong, bigger number = more rough. The range of this is parameter is…
The AO is a separate map, not added to the normal map, if I understand what you're saying. You say you're using mental ray, but the tutorial uses Toolbag. So your maps will be plugged in differently. Are you rendering in Max, using mental ray? Or are you trying to use the Max viewport? Or something else? You can bake…