It actually depends on what your target is. This concept art is from a videogame, and given the size of the object it would never require that many texture sets, even if it was a hero prop game asset. If it was for a vfx it might be acceptable for very high detailed closeups. As a game prop I would imagine the lead to ask…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Thanks for the sleuthing. I'll see what we can do. On a related note, the forum software we use has made a change to their underlying system, now it will not show any image embeds if they use http: URLs. Some of our older threads now have missing images :( For example, the images here are all…
Hello! I'm looking for Environment Artist (Unreal Engine 5.5) as a project partner. Our talent: We’re a small two-person indie team. My main profile is audio—sound design, music, dialogue—while I also manage coding, narrative and production (search wetdreamsexciter). My teammate is blocking out the world. We now need a…
I have been sucked into the world of skyrim for a few days now and totally love it. I have to paint and decorate my new house and when I get home at about 10 p.m. I play till I suddenly realize it's 3 a.m. :) My best friend doesn't want me around when he plays a new game for the first time as I always tend to explain every…
My unpopular opinion is that you should use 'scans to complement your environment, meaning, use them sparingly here and there and for stuff that is not the focus of your scene. A not very good example, you made a car/gun/t-rex and want some quick enviro to show it off, not just a hdri backdrop. A better and more relevant…
Hey Froyok, Whilst the baker works with just singular meshes it doesn't seem to work for me when baking multiple meshes down onto a singular one. I'm often left with the percentage bar stuck at 0%. It'd be better if it crashed and threw out an error report, meaning I could make the change that is causing it to freeze. Am I…
Hey guys from RAD, just wondering if you can answer a few questions about the material/texture pipeline you used. We're looking to test this idea of tiling swatches using masks like you did for potential use at our studio, so I was hoping you could answer some unknowns I couldn't find online. 1. Were the tiling textures…
Usually the ones who don't color their spec maps are programmers, lazy, or can't due to engine constraints (source engine in particular comes to mind.) Specular colors are crucial for defining materials. Lets say for instance you have 3 kinds of metal on your item. On your spec you could make one of them yellowed, one…
Yes, the Super Mario example was meant as a very concrete example :) But it does not stop at the pixels. Paint a character with a red hat a blue worker suit and a moustache, and people will quickly recognize it as Super Mario. It's these tree design points that makes a character to a super mario character. No matter if in…