I've been trying to reproduce a displacement effect on cubes for a cloner plataform that I've seen. But after trying out and tinkering with every option avaliable on Arnold, I didn't came close to the details being so perfectly extruded and shaped. Here's my settings on Arnold and the file overall with them applied: Do I…
I would suggest reading thru a couple official archive file type recommendations from different archives and countries. Like this one; https://www.archives.gov/records-mgmt/policy/transfer-guidance-tables.html Screenshots of full pages (which I made a couple years ago) worked imo better than saved out htm, html files since…
Welcome to Polycount! It will help to use a more descriptive topic title, for example "Photoshop alternatives?" You don't have to change this one really, but it would help for future posts!
Apologies as I don't fully follow what you mean by 'assigning joints to an armature'. I've watched the example video but still struggling to wrap my head around this.
This is lovely :open_mouth: The elements are all working really well together and all the details...very nice :open_mouth: Sometimes it feels a bit too clean, the glas material for example
It'll "work" in a vacuum, but if everything in the game is produced like that, you will make polygonjesus sad. This is a much better example range of poly use https://www.artstation.com/artwork/zgL2
I will put some wood planks in the ground. When you say "add more structure" you mean, redefine the joints in the legs for example? Thank you, for the feedback!
They have low-violence models/textures for all those heroes. Example, if you get the tech files for lifestealer, shadow demon etc.. there's a subfolder with the low violence textures.
Great work. I finished the game and I think characters rigging is not as good as models, with strange wrist deformations for example. But generally, it's a really cool game with a nice storyline.