The animation is very good overall. I think it looks very natural. But it looks like you're animating the box and the hands seperately from each other. There are points where his right hand kind of floats around and isn't firmly attached to box. You need to either link the hands to the box once he picks it up, or the box…
process will always be debated, but when I hear 'hand painted' I think just that, 'hand painted from nothing.' Afterall, a 'hand painted portrait' is not a 'black and white photo with colorized layers over it.' (I'm simplifying it for sure, but just making an example)
I want to make slight changes in mixamo's animations that is what I want. In the default runing animation model holds the gun with both hands and runs but I want him to hold the gun with right hand and shake the left hand while running.
Give him hands.. Or make the rest of his body less humanoid Every time I see a creature model that is completely humanoid except for the hands the only thought that goes through my head is 'oh this guy didn't want to sculpt hands'
Congrats man, I find it funny that they questioned you about whether your Right or left handed, because my Girlfriend always goes off how left handed people are better artists (her being left handed of course), haha.
Hey guys, I'm currently doing a character sculpting project at University this is my first time sculpting using Z brush. I'm having some trouble getting the hands right on the character, Originally they were created using zsphere on the original block out, but I had some weird problems when I changed to dynamesh so I had…
This is a quick job for anybody interested. Here's what we'll need: 5 animations.1) Idle loop 2) Idle to grab 3) Grab to idle (let go) 4) Idle to point with one finger 5) Point to idle If not too hard: 1) clap 2) thumbs up 3) high five 4) fist If possible, share animations between all hands (all 3 types, both left and…