hehe hi again folks I finish this little model the past week to kill a bit the boredom. This was like a little test to try the displacement maps on modo. Mudbox ended generating too many errors (artifacts) when rendering the displacement map, this was a pain to fix in photoshop. Again, modelled and rendered exclusively in…
That's what I've done in the past and it works pretty well. I guess you could try using Render to Texture but something tells me that'll be messy? Never really tried it that way before. It will probably pay off to render with some simple lights or close to 70% self illum, default viewport lighting will probably look wonky.…
Hi Dasha, I hope you had a good weekend. Yes there is nothing wrong about experimenting. In fact, taking older projects and testing out new ways to light, render and animate them is great research and dev. That's usually what I do. Sometimes trying to isolate one aspect of study is the best way to evaluate it, especially…
If by 32 bit you mean 24 bit color with 8 bit alpha/transparency, then I have something working. Also, if you're wondering about a file format, .tif works fine. Its lossless and supports alpha channel transparency. Here is how you will have to set up your render layer for a depth pass with transparency though: Step 1 -…
Hey, i just wanted to render aout a normal via arnolds build in "aov's" I used the aov "N" (Normal) but somehow i am not able to use it correct... i wanted something like that: (a normal map with violet-ish background, a common normal-map i guess) i renderd from the top an i get this: this are my settings: and this is the…
Got in contact with Marmoset and Mark Doeden replied. Posting his answers here for anyone else interested in these points. 1 - Correct, Toolbag 4's new ray traced renderer is a full path traced rendering engine. Alternately, we still support raster rendering mode too (it's the fallback with RT disabled) which offers some…
Yes, you can use PBR to make photo-real materials. Most modern archviz renderers use physically based rendering. I use V-Ray at work. It uses a slightly different paradigm than typical game PBR, Chaos Group have added specific surfacing and rendering optimizations that go beyond straight PBR. We add shading effects like…
Yep it will work fine in 3dsmax9 as far as the baking goes, its only the composite material that might not work. Oh and I guess the viewport shader =/ There are a few ways to render out AO. Mental Ray AO: If you set your render engine (Render Setup > Assign Renderer) to Mental Ray. In the Render to texture dialog (0) it…
Noob question of the day incoming: Just made a texture for a model and it's rendering ok when im rendering it with maya software but when i switch over to mental ray it renders completly black. Im using maya 2012. Anyone out there knows whats going on? Rendering with maya software: Rendering with mental ray: Hypershade…