Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…
Congrats, well done. Overall an excellent hard surface project. Indeed I've really enjoyed the process and also learnt a thing or two along the way, mainly lighting plus nice touch unifying this hero asset with a light layer of dust/grunge, imo fairly crucial detail that can be easily missed when finalising the model for…
I've been less than productive over the past few months and I really just needed SOMETHING to be working on, and when I saw Eric Spray's concept "Tube Room" that he did for Singularity, I decided to give it a go. I'm not going for absolute accuracy on this, it's concept art, so I'm treating it as that.... but I am trying…
looking good, I have a few suggestions (in quick easy bullet points): 1. first off the lamp at the back of the room is too bright (its the initial focus of attention in every image it is in). I would expect the desk to be the focus (and as such is the contrast point in the room). a good indicator of brightness of the lamp…
Hey there ! Thanks for the comms ! @passerby : Yeah, Im using the second UV channel for the decals. Im using the third UV channel if I want a lightmap for the asset. @d1ver : Yup, Minotaur0 is in my ref folder for this project. Same goes for Gray shuko (awesome artist I worked with (these footbridges are really inspired…
More objects replaced, also been messing with the lighting. Not sure if I should mimic the lighting from the concept, since I think it has some cool artificial lights there and also the neon sign, which might look better with a more dusk or night scene. Also a scene I was working on some time ago, that I did not show here.…
Some great improvements! I think the older (green) environment file was much better, the red one hides the details a bit more. You might like to augment the existing lighting scheme with some point lights to help illuminate the darker areas. Read up on three-point lighting. The wear on the cocking handle is too large and…
Cool scene idea. I like the technical restrictions, sounds like a fun challenge. Right now the alter is dim and instead there are some lights on the floor that aren't doing much of anything for your scene other than taking focus away from the alter. I suggest you make that sphere part of the alter glow brightly and be the…
In terms of stability both film and games are in a reeeeeaaaally scary place right now and competitiveness is through the roof and then some. If you're in a position of stability right now then it might be worth it to think about focusing on where you'd like to land a few years down the road and take this time to build a…
Overall this is a pretty faithful recreation of those old Apple joysticks. I like the small personal touches you added to it such as the missing rubber foot and the deeper scrapes along the bottom as well. While this piece is already pretty good, I think you can push it further. The textured plastic body has the same…