Join Torque3 to Make a Real Difference in People’s Lives! At Torque3, we’re on a mission to restore lost functionality and independence to people who have suffered a stroke or TBI. Torque3 is a MedTech startup developing a unique solution that will revolutionize the way people recover after surviving a stroke or other…
Greetings, My name
is Alain Berset and I'm a freelance 3D Character
Artist working remotely from Switzerland. I
specialize in all aspects of character and creature creation
for video games and animation. Here's
my portfolio: http://www.alainberset.com My
fields of expertise: -Character
/ creature design -HighPoly
sculpting…
I found the log. I haven't had the change to try your suggestions yet as I've been afk. Log: Log file open, 04/20/13 16:26:57Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.iniInit: Version: 10499Init: Epic Internal: 0Init:…
Hello! I'm a US-based developer embarking on an exciting new project, and I'm looking for passionate, skilled individuals to join me in creating something truly unique. 🔥 About the Project:We're building a crypto-integrated game using Unity and C#, where players can buy and sell in-game items using cryptocurrency. This…
Were the reasons going for a 3 sided cylinder tied to how many polygons a mesh can have at anytime? What I mean is, I know how in Unreal Engine 3, you had a hard 60k limit for any mesh you can import whereas in Unreal Engine 4, it's now unlimited (till your PC crawls). So could the PS1 or game engines back then even render…
Figure A is a false economy. Game engines don't store faces they store vertices. So you could bridge across the vertices without affecting how big your model is in memory. Also a long face like in figure A will light badly (when using vertex lighting) due to the lack of vertex splits to define shadows. I suggest you try…
Really? Most engines I've seen, you have to tell it to use the alpha channel as a 1-bit alpha, unless the stuff you've used does it automatically (ie. always assume alpha-channel in a diffuse texture is to be used as alphatest) which makes some sense, but it's not really the engine working out that it's a 1-bit alpha based…
LOW POLY DONE!!! So, here is my first mock up with the new throne design. and a close up Modelling: 3DsMax Engine: Unity 4 there is only point lights and one directional light, and screenshot in real time. no baked lightmap yet. No textures, only the model with white material. Somehow Unreal Engine is crashing all the…
The Third Floor Los Angeles is looking for a VR/AR Producer to work with us in the full creation of Virtual Reality and AR Content utilizing the Unreal game engine. This is a mid to senior level position. We are seeking an experienced producer to assist with the digital production of our content. The VR/AR Producer is…
Please send
resumes & portfolio to ross@rylem.com Lighting Artist Location: Redmond WA Contract: 18 months We're looking for a solid team player with
excellent communication skills who can work with directors, leads, designers,
engineers and of course other artists, but also be self-sufficient and work
independently as…