Stay for the rest of your senior year, and just don't talk shit to people. Never talk shit to anyone unless you know for a fact they won't stab you. I've met people much like myself that you could mistake for snobby assholes who would never throw a punch, yet in reality they wouldn't hesitate to light your car on fire for…
A lot better than the current Xbox360 spot they are showing here in Germany. Basicly it's a few pretty unimpressive screengraps with some guys talking in the background as if they were just playing those games. So far so good, but they left out all the typical smack-talk and their voices sound like some voiceactors who are…
Things would get toxic really quick if anyone tried to make serious value judgments beyond just personal opinions. The topic at hand is at the intersection of a number of hot button issues, or could at the very least be used as a talking point for them. The main reason for the thread is that this topic became the core…
I was in touch with these guys and the did seem on the up an up. However, contact just ended abruptly. I haven't followed up with them. Didn't do a test though, entirely possible I asked too many questions. They did send me some examples of their work as I was talking with them about the test and compensation, etc. So yea,…
I don't think you should disable images, as people often are talking about something specific regarding the image and having to scroll up to see what they are talking about it a pain. But maybe turn them into thumbnail you can press and get enlarged image? I noticed that some sites makes it so one the recent parent quote…
Are you saying that sometimes models that you import are triangulated? If you're importing it from a game it will be triangulated because the renderer can't interpret quads.In most other cases a mesh with mostly quads will be better, as it is easier to work with. When you talk about polycounts in a game you are always…
I can't remember the last time I was in #md a topic like this came up. I'm not too down with racist talk, so if thats what you guys are talking about in #md these days, yeah count me out. It's not the content that bothers me its the asshats that post that bugs me. But if you like smelling your own farts dude 4chan is the…
Are you talking about the high poly? Whatever looks and bakes the best, wins in that case. If you're talking about the final low poly its normally smart to put it all in one smoothing group. Or plan out your UV seams to match your hard edges since whatever engine will probably break the geometry up along UV seams and…
Yes exactly- edge padding I didnt even begin to know what it was called, I should have posted a description, but I just assumed people would know what I`m talking about- on an unrelated note, I posted this on CG talk yesterday and I still have no replies. I just got 2 replies within 10 min on polycount. clearly polycount…
Thumbs up for tracking them down. Illustrations are definitely cool alongside humorous anecdotes depicting a thankless task which I do recall feeling sorry for these dudes during those covid curfews when everyone was lockedown but they had to keep going as essential workers, imho pretty much then were unsung heroes.