Hey guys! Here's a small update. I made a stone wall for the channel on first plan. I made it as unique asset and texture since it's very close to the camera.
Even if I´m not much of a help here, I love the style and colors! The building looks awesome, I love the little patchwork of stones and mammoth-like tusks.
Couldn't give it a rest - didn't make it in time but I've finally found a satisfying way to generate stones... Needs more refining but should be better than earlier versions...
Strange, it doesn't load on Chrome or Firefox, but did on Opera. Red stone tends to be a little more orangey/brown than red. Unless it's super polished, then it gets darker.
I think the floor is actually good, but maybe a mine would need a more rough one (missing stones, broken, etc.). This one is like for a part of a castle imo.
The stone on the bottom is not selling me at all. Also that tile on the rooftop has a really whack normal. It's a solid start, but I'd address those 2 things fore sure.
Hey, that's pretty cool! I think the horns should be stone like in the concepts, or maybe gold. Otherwise they start to take away from the crystals that are actually doing the firing.