Hello Everyone ! Here i wanted to post my personal challenge for creating a realistic Bust / Head for a game engine.Approximate time for finishing this is 6th August.The goal is to sculpt the female head as realistic as possible, retopologize it, and then render in some game engine (marmoset or unreal 4)If i'll still have…
I go to AIP and i am in the media arts and animation program there, i am in my 4th quarter and have 8 more to go and i am trying to decide what to go into. I definitely want to go into video games but i am having a hard time differentating what a asset artist and an environmental artist is. Can their jobs be combined into…
I've created a script which takes the user's selection and selects an edge pattern based on the how many edges they currently have selected. For example if they select 3 edges in a ring it will select the entire ring and leave a gap of 3 and then select the next 3, etc.I'd like to extend the script to work on faces, but I…
Hey guys! Im a long time lurker of polycount and thought it was about time i signed up and started posting! I recently graduated from studying games design so now im trying to build myself up a portfolio of work to hopefully get a job as a 3D artist one day! This is a guy I started working on recently and only about the…
This is a follow up to my previous forum post (link: http://polycount.com/discussion/198979/star-wars-background-characters-project#latest). I already modeled out Dr. Evazan, and am in the process of making Willrow Hood, but I want your opinion on who I should make next for this project? UPDATE: Here are their pictures. I…
I once worked on a tv show that had a very small number of cast members who are not easy to replace. It's quite expensive and time consuming to find them. We were paid decent but certainly could have been paid much much more - I paid close attention to the expenses of things going on. Anyway, I tried to get the less than…
No it does not take a couple of minutes.. There a 5 pages of very thorough questions. If I where you I would remove all "explain your workflow" or "please write here what you do when you do" questions. The scope is not clear and I would assume a lot of people just leave because you could write an hour explaining your…
Digging up this old topic because I finally have some time to try and finish this. But I've also imposed my own kind of deadline so... who knows what will happen! As of late I've been trying out Substance Painter as I haven't done a lot of texturing before. It's super fun, I'm really enjoying it. I've also tried hair cards…
"lol i cant believe they got rid of shift + drag extrude in maya 2016" if this is true i would highly encourage you guys to rethink this and keep it in. most of the heavy hitters i know use this extensively. we don't make a cube and a couple extrudes, we hack meshes to the nth degree frequently. are you guys consulting…
Good start. Some things i would change: - the colors of the textures look kinda the same... everything seems a bit uniform. Get more variation inside. - the normal maps look too noisy... maybe it's just me, but it stresses the eye a bit. - the stones at the edges and the stucco?-parts have the same texture. (i personally…