Soo.. the VRAM thing is slightly misleading although it is still a big win and a great idea to use RVT. The static memory footprint of the assets that render into the RVT doesn't change - not a huge problem, but worth knowing that stuff doesn't completely evaporate. You need to load all the high mips / models etc. at the…
Experienced 3D Artist looking for work Experienced in props and Environments for console and mobile. Experienced working with Unity and Unreal Engine Email - contact.rhys.3d@gmail.com Example of Work
I would suggest reading thru a couple official archive file type recommendations from different archives and countries. Like this one; https://www.archives.gov/records-mgmt/policy/transfer-guidance-tables.html Screenshots of full pages (which I made a couple years ago) worked imo better than saved out htm, html files since…
Add more parameters to your material to enhance the roughness rendering ^^By example, a good tutorial would be --> https://www.youtube.com/watch?v=5R30e7q_Xdw Keep up!
Does unity automatically batch like materials? For example, I have a bunch of Bumped Specular materials where the only difference is the "main color" swatch which is being used to recolor a diffuse map. Will unity batch these?
Hello, I am wondering what the cleanest solution would be to solve this type of corner in high poly modeling. Could someone help me out with an example maybe? Thanks! [img][/img]
Is it typical to combine maps into one big map when doing enviroments? For example, if I'm doing a factory scene, and I have a barrel, crate, trash on the ground, etc, is it common to combine those into one big map?
https://www.youtube.com/watch?v=uL0rO93lvZk&feature=youtu.be A work in progress. A few noticeable things still to fix such as the left arm for example. I'm more than happy to receive critique because that always helps!