Final Hi guys, I am creating a hand painted environment piece for the blizzard student art contest during my winter break. starting from a pencil sketch, I have just finished the block-in, please let me know what to fix :) Original Sketch: 3Dmax Block-in: http://zeyanportfolio.blogspot.com/
My attempt at a hand-painted PBR metalness workflow, model is 1430 tris. All critiques welcome. Maps: Normal, Albedo,Metalness,Gloss,Emission. Sword based off this concept I got off Pinterest:https://www.pinterest.com/pin/442830575833710796/ but went with the colors and fiery style of this concept:…
Hey guys! So recently I started practicing hand painting again. I already posted a few results here and there, but I wanted to have them in one place so here is the thread for it. I would like to get feedback, opinions, suggestions here. Here are the 3 most recent tries. 1. Book(Concept by Jasper Joris) Concept:…
Hey there, I'd like to share my progress on my first big prop I've made in hand-painted style. All the textures are painted by hand in PS. Modeled in Blender. This prop was designed by concept artist Mikita Kavalienka (https://www.artstation.com/artwork/nQQQ9X). I'm working now on roof tiles texture, then I'll start…
Hi guys, I run a company called XD studios and I'm also 3D modeller. Unfortunately I suffered a stroke last April (at just 27!). I've made a good recovery and it's still ongoing, I've been left with right handed semi-paresis. Any of you in similar boats or have any advice on getting back to modelling with just left hand…
Hello! I`m practicing making hand painted stuff to improve my art skills. Please critique! Aiming to achieve hand painted semi realistic feel. A far and lofty goal but I will keep going at it. I will try to post something new every other day. You can visit my sketchfab to see the models with better lighting…
Ok, Well I've hit a breaking point and need your help. Basically I am going to be working on some hand painted textures over the next few weeks. Currently I am texturing a tentacle (don't ask why) but I haven't the slightest clue how to paint a transparent looking skin (and I cannot add any funky shaders) Here is the piece…
Been trying my hand at a stylized, hand painted work flow for game assets, similar to Blizzard's hand painted style of texturing. One thing I have been trying to wrap my head around is using multiple normals from tiled textures for general texture, as well as including normals from sculpting in zbrush, for eg: hard planar…