damn dude- I remeber seein this guy a year or so ago, and at the time I remember thinking it was pretty booty. You`ve come a long way man, and now its looking pretty promising! Props for trying to paint this all by hand, but unless your shooting for that hand painted look, using photo ref texture overlays are always your…
I own/have constant access to a Dreamcast and a Xbox, Dreamcast is mostly used for a few great games (for example Souldcalibur), xbox is nice for emulating older consoles (since I don't have several joypads on my computer), and a few Racing and fighting games when friends come over, but the Dreamcast or the older consoles…
MoP, thats a great read thanks for posting it and great suggestions also. There are a bunch of different ways to light a scene using just the default lights, not to mention the daylight system, and the other rendering engines that come with max MentalRay and VUE. Each of those have their own ways of handling light and you…
How does a studio decide between hiring employee versus freelancer versus outsource studio? Suppose this example: Need to create 30 unique characters, AA quality in realism style. Figure 3 weeks per character on average. Is an outsource studio likely to do it faster because they have a small army? And maybe cheapest, too?…
Sadly there is no material /texture software that I would consider convenient. All them are monstrously terrible IMO. You can just tolerate one while other feels intolerable. 3d coat had been tolerable for some time but then stopped to be such . I switched to Painter and hated it no less. All it's non-destructiveness is…
Every example scene I open in the editor seems to be slow. FPS 20-30 and in cinematic mode 10-20 FPS. I have a 16-core 4.3 GHZ CPU and an RTX 3090. I know I can lower the resolution, but even then performance is still not good. Does anyone know what could be the problem? I am using this free…
The CurveTubes and CurveTubesSnap brushes in Zbrush draw a curve according to your cursor movement and then create a tube along the curve. The curve can then be manipulated - moved around, extended, or you can add parts to the middle of the curve. The CurveTubes brush lets you create these tubes in mid air, whilst the…
I'm going to give you some portfolio feedback and advice I don't think quite has been touched upon yet. First thing is first, I can't tell what you want to focus on. You have props and you have a character. The industry is increasingly specialized and while there are 3D generalist positions that is not how the industry…
Hi, I’m Neil Gallagher and I’m one of the Lecturers at the University of Hertfordshire, I look after Games Art and Design BA & MA. Well done for posting here, I wish more students were like you before they go of for their interviews. You mentioned some great courses above, also check out the Creative Skillset website as it…