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hey guys, if i try to offset the uvs by 1 using the uv-vertex input field (nomalized turned on) by adding 1 to the value and then offset them back by subtracting 1 they don't match 100% anymore. this is what i do step by step: create a sphere > do some quick uvs > duplicate the object > merge objects. now i've got 2…
Hi guys, not sure where else this could be posted, so here it is. I created this guide for my students last year, and they seem to really engage with it. It's meant to be a quick (albeit 71 pages) tour of some principles of high-poly modeling and the process of baking simple normal maps using 3Ds Max. Do you guys think…
@b_beauchamp and @ThisisVictoriaZ Thanks to both of you for your suggestions. Regarding the textures, I think I will take some steps forward now that I have Substance Painter. As a first test I redone the table again (@b_beauchampI tried to follow your advice to also think about the history of objects). In my eyes it seems…
Love everyone's work so far :) I have to make time to start mine, so no pics yet :P Quick question about modeling process: Do you guys go for the high poly model first? In school I was taught to go for a "mid-poly", a "Mid-Poly" model as I was told was one you reduce to make low poly and add detail to make High poly. So…
It might be time to take a step back and gain a little perspective. Maybe just take a break from after-hours 3D work for a week. Read some new books, take a walk in the park, that sort of thing. You have employment, so you are in an enviable position, and should take advantage of that. It is easy to burn out on this sort…
so from what i remember sounds like you would plug a photo into your reflection slot for your material and then - uvw map it in a second channel with spherical option checked - then bake that second channel into your first channel with unwrapped UVs - and in render to texture, render out an element called complete map.. or…
Hello, When you run the script you're prompted with a dialogue asking you which direction you want, and then it asks you to run the script again. Once you've done that it'll save out that direction's gradient to your maya project folder. Repeat this step for all 3 maps and make sure you rename each map once it's been…
That starbucks 2011 logo only works because starbucks has been around so long it has become part of peoples visual vocabulary. Initially they needed to state COFFEE or people wouldnt know what this green woman is representing. This is essentially what makes an iconic brand, not the logo, not the words, not the simplicity…
I am actually trying to do the same thing right now. I know what my end goal is and I know who makes the types of things to sell that I want to make and they're really good. So I am basically reverse engineering how they do what they do so I can hopefully squeeze into the market, but also finding their flaws where I can…