Aahhh, late update! A bunch of of pics coming! (Some of it's last week's stuff) I finally got around to do those skull studies that I kept saying I'll do. At first I was on autopilot a little - drawing without thinking much - cuz I had no idea what I was supposed to be concentrating on. The skull shape? The position of the…
Some of your turnarounds are a little too fast and dizzying. I think you have a nice selection of props and buildings though. A lot of the models seem a little too perfectly straight and even. A little adjustment to the overall shapes could help a lot, I think. Some of the designs are a little odd and difficult to…
Alright kids, I didn't see Soul_Reaper waving the "slayer is the best band ever" banner. He simply stated the kids is being retarded. And he is. In fact, that whole conversation is retarded. I own Reign in Blood, have for years, and I can always pop it in the CD player and listen to it all the way through. It's only 30…
Hello Brian I hope you are well. Looks great, I would love to have a look :) Best, Neil P.S. Do you know the music of Jock McLellan DCM? He is my great uncle :)
Hi, We have a small talented team of 4 member currently working on a short term project board game and we are looking for Help bringing this project to life. It is early in development but we will update this page every week to showcase progression. THE PROJECT Game Name : Aquafairy Mania Game Type : Multiplayer Party…
https://www.youtube.com/watch?v=gZfwOH45e00 [Asset store] [Documentation] [Video] [PC Demo] An environment asset pack inspired by the current 3D adventure games and of old. Stylized vegetation dots the landscape as your hero traverses the world in search of adventure. This package features several stylized natural assets,…
Oh man this is such a huge hit in the stomache of the games-industry in the german-speaking area. I'm student of the Games-Academy in Berlin and I know a lot of buddys here that wanted to applicate at rockstar vienna, because It was their great dream. And we have an austrian student too, whose one and only aim was rockstar…
Is your view locked to one camera one angle and never moves? Like you'll be fishing on a dock instead of trawling around a lake. If you're mobile, I think design is going to be key. Keep a lot of things back off he shoreline so you can minimize the amount of things you have to fake. Probably fake just the shoreline itself.…
Rick, if you can come up with a really good solution for how to choose input meshes and flag them as high and low without losing the ability to sort one from the other, and without cluttering up the interface, I'd be all for it For the time being I think that 2 separate panels for high and low just make it easier to manage…